Museum of Mechanics: Lockpicking

Museum of Mechanics: Lockpicking

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How did you do that?
First of all, as a fellow developper I wanna say thank you for doing this! :D I can't wait to dive deep into it, and I hope you can make many more titles like that..

But I can't help but wonder.. how did you do that? I mean on a legal/business level. I assume you contacted all those other developpers to get their permissions?

And on a technical level : did you extract all those assets by hand from the games (quite a pain to do) or did you get them straight from the developers?
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Showing 1-3 of 3 comments
xoonaka Jan 13 @ 11:10am 
It seems like a recreation from both the text and from the screenshots so far as I can tell. Game Mechanics aren't protected, afterall. If he's recreating the assets from scratch and they aren't identical, I imagine he can reasonably defend any scrutiny. Plus even though it's being sold, it is presented in a sort of "educational" vein... so it'd be pretty bad optics to try and press the issue.

That said, if you're still worried, download it now before any take down notice can happen!
Game mechanics can be patented (Sanity in Eternal Darkness, Nemesis System in Shadow of Mordor, loading screen minigames...) however maybe none of these lockpick games have been patented.
Johnnemann  [developer] Jan 15 @ 7:18pm 
Hi,

None of the minigames were pulled from the existing games, they were recreated from scratch. All the code and art is original, and none of the game types are patented.
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Showing 1-3 of 3 comments
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