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What I have noticed is that the game doesn't seem to have lower poly / detail cars and objects for when they are far away as you can see some weird clear artifacts that usually shows up when you have one quality level of the models.
Basically the GPU penalizes you, it does the full calculation required, which is a big dataset, but discards 70% of the work for it to fit in the zoomed out viewport.
It is a bit complicated, but overall this video covers it a bit more in detail for those interested.
https://www.youtube.com/watch?v=hf27qsQPRLQ
It discards what doesn't fit, but what does fit in the triangle is rendered way too sharply.
There was a combine mod for Farming Simulator 2013 where the author didn't understand LODs and copied his high poly model to all the levels.
Up close it all looked nice, but as you moved away, parts of it stood out and didn't blend correctly into the distance.
It was very obvious what the problem was when you viewed it, guess I may have to go back and snap a few screenshots to show the effect.
https://www.nexusmods.com/railroader/mods/33?tab=description
see if this helps.
My game was not performing as bad as yours but i was getting low fps and the game just did not feel smooth at all. the fix helped a lot.
Also running the at high or medium settings. detail density is the biggest hit to frames on my end i have it at like 0.7 or 0.,6 tress are at 1.2 draw distance at 1.3
The details vanishing may as well be caused by the GPU discarding work, but the effect you can see if you take a high res image and squeeze it down in size are still there.
GP9 in the game viewed from the rear you can see the shimmering / pop out effect on details such as the handrails and number plates that shouldn't be there as you move away, meaning the LOD models are either not employed or not cut down enough.
Seeing as Unity doesn't offer any automated way of handling the LOD, I expect them to not have employed extra artist time on this field though.
They do however employ LOD's on trees, with two types of trees, but no "imposter" tech for further away viewing for an example.
EDIT: You are partially correct, they do not have other LOD models, that much is correct, but they do hide details on zoom level as a workaround.
It helps in a small amount, however the high amount of triangles in small quadrants are still a massive problem, and the only fix is to spend more artist time and or money.