RoboCop: Rogue City

RoboCop: Rogue City

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Spaghetti_Penguin 2023년 11월 1일 오전 5시 46분
Texture loading in slowly everywhere?
Is it just my old card, or is everyone getting this problem?
첫 게시자: Lyall:
This issue has been bugging me. It seems to be an issue with UE5's virtual texture streaming. You can see it in the way that texture detail pops-in in tiles. I had a look at some of the CVARs for controlling the system and the only one that seemed to have a dramatic effect was "r.VT.MaxUploadsPerFrame".

According to the UE5 documentation this CVAR's description is: "Use this command to set the maximum number of page uploads per-frame (default is 64). It can be useful when you want to throttle the number of Runtime Virtual Texture Tiles being updated in a frame to prevent performance spikes."

Setting this to 64 produces a much faster resolve of texture detail although I imagine it has a performance cost. You can see the difference in this Imgur album where I compared the default value of 8 against 64.

https://imgur.com/a/PitjN4H

If you want to put this into effect and try in-game then go to "%LOCALAPPDATA%\RoboCop\Saved\Config\Windows\", find "Engine.ini" and open it in a text editor of your choice.

Add this to the bottom of the file, then save it.

[SystemSettings] r.VT.MaxUploadsPerFrame=64
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Sharkon 2023년 11월 3일 오전 3시 46분 
most likely game related, happens on all gpu's across the board.
V I D A L 2023년 11월 3일 오전 4시 01분 
4090 here and yeah.. I get texture popping in. Most objects has a low res version and it takes a second for the high res to quick in.
Paul 2023년 11월 3일 오전 11시 59분 
I recorded the video of this problem, how the game looks right after starting new game.
Honestly this is ridiculous issue, needs to be fixed. Destroys immersion.
3080Ti should be able to handle some textures, come on.

https://www.youtube.com/watch?v=Re6GlO6TPO4

Teyon, please fix this.
Jazman2k 2023년 11월 3일 오후 12시 05분 
Yeah, it happens to me too. Hopefully they fix it. There are some other performance issues in the game too.
Dexter 2023년 11월 3일 오후 12시 09분 
It is kind of annoying and I don't remember it being that bad in the Demo, I also got a 4090 and just had a Cutscene in the briefing room where the board was a blurry mess. But I don't know that they can specifically do anything about it other than maybe make it a bit better.
This seems to mainly be a Unreal Engine issue with Texture Streaming, I remember encountering in other Unreal Engine 5 games lately like The First Descendant.

I also remember this being an issue in some older Unreal Engine games like Lost Ark where textures would load in later and that was UE3: https://steamcommunity.com/app/1599340/discussions/0/5034464604294518639/
Dexter 님이 마지막으로 수정; 2023년 11월 3일 오후 12시 14분
Zedian 2023년 11월 3일 오후 12시 13분 
Paul님이 먼저 게시:
I recorded the video of this problem, how the game looks right after starting new game.
Honestly this is ridiculous issue, needs to be fixed. Destroys immersion.
3080Ti should be able to handle some textures, come on.

https://www.youtube.com/watch?v=Re6GlO6TPO4

Teyon, please fix this.

Wow, I've never seen it that bad. Try adding the lines below to %localappdata%\RoboCop\Saved\Config\Windows\Engine.ini.

[SystemSettings] r.TextureStreaming=0

That should disable the texture streamer completely and force it to load textures into RAM. I'm not sure that won't cause it to crash on a 10GB card, but you can try it just to check. If that works, then there are some other tunables rather than disabling the streamer altogether.
https://docs.unrealengine.com/5.1/en-US/texture-streaming-configuration-in-unreal-engine/

Zedian 님이 마지막으로 수정; 2023년 11월 3일 오후 12시 41분
Paul 2023년 11월 4일 오후 12시 35분 
Zedian님이 먼저 게시:

Wow, I've never seen it that bad. Try adding the lines below to %localappdata%\RoboCop\Saved\Config\Windows\Engine.ini.

[SystemSettings] r.TextureStreaming=0

That should disable the texture streamer completely and force it to load textures into RAM. I'm not sure that won't cause it to crash on a 10GB card, but you can try it just to check. If that works, then there are some other tunables rather than disabling the streamer altogether.
https://docs.unrealengine.com/5.1/en-US/texture-streaming-configuration-in-unreal-engine/

Thanks, I put it in, but loading the first autosave and looking down on the road, textures still load slowly like in the video.

Game takes only 7.5GB of VRAM according to RTSS. My GPU has 12GB, and I have 16GB RAM with another 16GB in virtual memory on SSD.

I really hope this will get fixed before I finish Alan Wake 2 so my Robocop playthrough can be without any immersion breakers.
Paul 2023년 11월 4일 오후 12시 37분 
Dexter님이 먼저 게시:
It is kind of annoying and I don't remember it being that bad in the Demo, I also got a 4090 and just had a Cutscene in the briefing room where the board was a blurry mess. But I don't know that they can specifically do anything about it other than maybe make it a bit better.
This seems to mainly be a Unreal Engine issue with Texture Streaming, I remember encountering in other Unreal Engine 5 games lately like The First Descendant.

I also remember this being an issue in some older Unreal Engine games like Lost Ark where textures would load in later and that was UE3: https://steamcommunity.com/app/1599340/discussions/0/5034464604294518639/

Redfall (UE4) had incredible texture loading problems, but Arkane fixed it in a patch.

I really hope Teyon will fix this as well.
youtube.com/@choppedhog 2023년 11월 5일 오후 1시 51분 
Is there seriously no fix for this? The slow texture loading is such an immersion breaker, and yes I'm gonna say it.... it's unplayable. This ♥♥♥♥ shouldn't be happening on a 4090.
youtube.com/@choppedhog 님이 마지막으로 수정; 2023년 11월 5일 오후 1시 51분
Badman 2023년 11월 5일 오후 11시 31분 
Same here, constant texture popping.

Samsung 980 PRO NVMe 2TB M.2
Badman 님이 마지막으로 수정; 2023년 11월 6일 오전 12시 11분
Sharkle_Bunwich² 2023년 11월 5일 오후 11시 33분 
I had some textures loading in pretty slowly when it was installed to my HDD, but when I moved it to my NVMe it was gone.
Tryyton 2023년 11월 5일 오후 11시 35분 
Sharkle_Bunwich²님이 먼저 게시:
I had some textures loading in pretty slowly when it was installed to my HDD, but when I moved it to my NVMe it was gone.
why would you even install games like this on a HDD? makes no sense anymore. for older games or pixel art platformers a HDD still works, for the rest it makes no sense.
Sharkle_Bunwich² 2023년 11월 5일 오후 11시 37분 
Tryyton님이 먼저 게시:
Sharkle_Bunwich²님이 먼저 게시:
I had some textures loading in pretty slowly when it was installed to my HDD, but when I moved it to my NVMe it was gone.
why would you even install games like this on a HDD? makes no sense anymore. for older games or pixel art platformers a HDD still works, for the rest it makes no sense.

Cuz some games really don't need SSDs. Some do. I always try the HDD first since I have a gaming one and it's my largest drive.
Tryyton 2023년 11월 5일 오후 11시 39분 
Sharkle_Bunwich²님이 먼저 게시:
Cuz some games really don't need SSDs. Some do. I always try the HDD first since I have a gaming one and it's my largest drive.
true... but the prices for ssd are so low. i only use HDD for important files. cause once an SSD dies...
Paul 2023년 11월 5일 오후 11시 57분 
Sharkle_Bunwich²님이 먼저 게시:
I had some textures loading in pretty slowly when it was installed to my HDD, but when I moved it to my NVMe it was gone.
I have the game installed on nvme SSD Samsung Evo 970 and still get slow texture loading as shown in the video I posted above..
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