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"DirectStorage games will work on both Windows 10 and Windows 11, but there are additional optimizations in the IO stack available to Windows 11 users, so that is our recommended choice for the best improvements. Games running on both Windows 10 and Windows 11 will see gains from an efficient GPU decompression implementation, as the key component to this feature is moving the workload from the CPU to the GPU rather than changes to the OS itself."
Is it AMD sponsored?
I believe so, yes. Since it’s a PlayStation exclusive and that PlayStation uses a custom AMD GPU, I’d imagine AMD’s FSR is at play. Not sure if FSR 2.2 or 2.1
TBH I wouldn't touch this game with a stick, everything in it turns me off, just interested on the directstorage tech.
Gotta wait for that Digital Foundry review...
No, a RTX 6000
Can't believe I read this and you're asking users to have a 4080. A 4080 and not even preset to Ultra High.
Also before making a PC port you should take a look at Steam's hardware survey results. https://store.steampowered.com/hwsurvey/
Most people don't have the GPUs needed to even run this game in 1080p low settings.
Star ocean was a great game plagued with severe performance issues.
…
They say you need free VRAM buffer available for their streaming technique to work, how did they find that free buffer for the PS5 version?
I think they're using a really a somewhat early Direct Storage implementation even if it's 1.1, the tech is supposed to alleviate VRAM requirements, not to increase them. I mean they've already made the 4070 Ti obsolete for ultra settings.
Also, how about shader compilation? Is this going to be a stuttering fest?
Edit: The demo seems to compile the shaders ahead of time 1st time you launch it.
Granted the PS5 version is running on base resolution of 720p or 1080p upscaled.