Sprocket

Sprocket

 This topic has been pinned, so it's probably important
Mushy  [developer] Aug 28, 2021 @ 4:05pm
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Roadmap
You'll find the goals for the early-access here[cdn.discordapp.com].

Text form
SPROCKET ROADMAP 14/03/2022
These are ETA goals for major features, to get an idea of the progression. Actual times may differ substantially.

Per quarter goals:
- 2 new scenarios
- 5+ player-suggested vehicle parts

2022-Q1:
- Pike-nose hulls
- Round turrets
- Multi-turrets
- More flexible hull/turret design
- Custom decals and camo
- Vehicle and part descriptions

Q2:
- Multiple cannons
- Custom battles
- AI & Scenario reworks
- Multi-language support
- Design sharing (Steam Workshop)

Q3:
- Shell designer
- Mod support

Q4:
- Campaign. Features vehicle and resource management. Adds many more concerns when designing.

2023-Q1:
- Multiplayer. Small-scale, no matchmaking.
- Quad (or more?) tracks. OBJ-279/T95 style.
- Wheels

Q2:
- Auto-cannons
- Functioning machine guns
- Auto-loaders
- Oscillating turrets
- Open turrets and hulls

Q3
- AI aircraft + Anti-aircraft scenarios
- Extra gamemodes
- Strv103 suspension
- Steam Achievements
- Mac & Linux support

Q4: Full release
Last edited by Mushy; Mar 14, 2022 @ 2:25pm
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Showing 1-3 of 3 comments
Doggo Aug 28, 2021 @ 6:22pm 
did you forget to lock the replies
Sedrido Aug 28, 2021 @ 6:42pm 
perhaps after the full release if you still feel interested in developing the game further you could add cold war tech aswell but so far its looking great
Grudgebearer Aug 29, 2021 @ 1:49am 
i`d say focus on auto cannons, mgs and ai aircraft over multiplayer.
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Showing 1-3 of 3 comments
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