GUNDAM BREAKER 4

GUNDAM BREAKER 4

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i m trying to increase the 2 handed weapon i have but the DMG wont go up
so i try to synt this thing and only once i seen it increase and no idk what it was so idk what to look for i have no clue what adds damage to the 2 handed weapon and neither do i know if i need to synth left or right slot
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Showing 1-15 of 15 comments
zytimer Sep 6, 2024 @ 9:28am 
All right weapon slots abilities only

Left handed stuff and abilities somehow are not affecting anything that requires both hands, these include the claws, melee, martial arts and great swords movesets
Valgrux Sep 6, 2024 @ 9:28am 
the weapon type sub ability and close range weapon with melee damage. those are the only 3 that work on two-handed weapons i believe. you get no benifit from right or left as far as i know. if i am wrong please correct me someone. other then that you could try for charge speed reduction on your gear to get near 60% charge attack time reduction.
[NL]᠌krizzy090 Sep 6, 2024 @ 9:31am 
Originally posted by zytimer:
All right weapon slots abilities only

Left handed stuff and abilities somehow are not affecting anything that requires both hands, these include the claws, melee, martial arts and great swords movesets
Alright thanks i m trying to figure out the mace if you have any pics of it i would apreciate that very much :) because i m stuck lol
zytimer Sep 6, 2024 @ 9:49am 
Mace should belongs to one of the 2 movesets

Saber (one hand) or greatsword (two-handed)

Your choices of mace is easy to find but limited as only Gundam Barbatos and possibly “green” Gundam Gusion carries mace type weaponary
Lyzrac Sep 6, 2024 @ 10:11am 
If you're fusing left-handed affixes into a 2 handed weapon, make sure you select it from the left hand weapon menu, not the right. You'll see the damage properly there. It does work. Mace and extra large mace are in the greatsword category with the "mace" weapon skill, from Barbatos.
[NL]᠌krizzy090 Sep 6, 2024 @ 11:01am 
Originally posted by zytimer:
Mace should belongs to one of the 2 movesets

Saber (one hand) or greatsword (two-handed)

Your choices of mace is easy to find but limited as only Gundam Barbatos and possibly “green” Gundam Gusion carries mace type weaponary


Originally posted by Lyzrac:
If you're fusing left-handed affixes into a 2 handed weapon, make sure you select it from the left hand weapon menu, not the right. You'll see the damage properly there. It does work. Mace and extra large mace are in the greatsword category with the "mace" weapon skill, from Barbatos.
alright thanks both
Donoghu Sep 6, 2024 @ 12:32pm 
To raise the attack of your 2h weapons, I would suggest going for the following abilities:

• Attack Power: Guard Gauge
This one is pretty much simple to explain: this bonus to your attack power is based on how much Guard gauge remains. If you don't block and, instead, go for some Restore HP on Attacks and smash away like crazy, that's a direct bonus to your attack that "almost" never drops. Its bonus is top-tier too.

• Attack Power: *Weapon Type* (can be "Great Sword", "Melee", etc.)
This one is the most straight forward direct bonus yo u can find and it affects its direct weapon type. For 2-handed weapons, anything else than its actual weapon type is just a waste of a slot (since you cannot equip another on the other hand).

• Attack Power: Right/Left *Weapon Type* (can be "Great Sword", "Melee", etc.)
This one is similar to the previous ability, but has higher returns since "Right/Left" precised abilities have slightly better values than anything else. As Lyzrac mentioned, you NEED to equip the weapon on the side mentioned by the ability.

• Attack Power: Close-Range Weapon
This one affect every melee weapon you use. It has the lowest bonus though so if you got to choose, you should prioritize the others before this one. It's useful when you dual weld different weapons, but not as much when you use 2 of the same.

At the moment, my favorite 2-handed weapon is the "Melee" (no weapon martial art) which destroy pretty much anything in a few sec because it has the fastest attack and massive attack power at the cost of range (that can easily managed).
You want attack power greatsword and attack power close range weapon. Attack power left and right have no effect on greatsword dmg.
FullCross Sep 6, 2024 @ 1:45pm 
Originally posted by Lyzrac:
If you're fusing left-handed affixes into a 2 handed weapon, make sure you select it from the left hand weapon menu, not the right. You'll see the damage properly there. It does work. Mace and extra large mace are in the greatsword category with the "mace" weapon skill, from Barbatos.
Wait you can just swap page to install skill that's it?!
Tenshu Sep 6, 2024 @ 1:51pm 
Originally posted by Donoghu:
To raise the attack of your 2h weapons, I would suggest going for the following abilities:

• Attack Power: Guard Gauge
This one is pretty much simple to explain: this bonus to your attack power is based on how much Guard gauge remains. If you don't block and, instead, go for some Restore HP on Attacks and smash away like crazy, that's a direct bonus to your attack that "almost" never drops. Its bonus is top-tier too.

• Attack Power: *Weapon Type* (can be "Great Sword", "Melee", etc.)
This one is the most straight forward direct bonus yo u can find and it affects its direct weapon type. For 2-handed weapons, anything else than its actual weapon type is just a waste of a slot (since you cannot equip another on the other hand).

• Attack Power: Right/Left *Weapon Type* (can be "Great Sword", "Melee", etc.)
This one is similar to the previous ability, but has higher returns since "Right/Left" precised abilities have slightly better values than anything else. As Lyzrac mentioned, you NEED to equip the weapon on the side mentioned by the ability.

• Attack Power: Close-Range Weapon
This one affect every melee weapon you use. It has the lowest bonus though so if you got to choose, you should prioritize the others before this one. It's useful when you dual weld different weapons, but not as much when you use 2 of the same.

At the moment, my favorite 2-handed weapon is the "Melee" (no weapon martial art) which destroy pretty much anything in a few sec because it has the fastest attack and massive attack power at the cost of range (that can easily managed).
You sure about Right Close Range? I tried it on one of my builds and it didn't do anything to my stats versus regular Close Range.
Meadow Daydream Sep 7, 2024 @ 12:13pm 
Originally posted by Donoghu:
To raise the attack of your 2h weapons, I would suggest going for the following abilities:

• Attack Power: Guard Gauge
This one is pretty much simple to explain: this bonus to your attack power is based on how much Guard gauge remains. If you don't block and, instead, go for some Restore HP on Attacks and smash away like crazy, that's a direct bonus to your attack that "almost" never drops. Its bonus is top-tier too.

• Attack Power: *Weapon Type* (can be "Great Sword", "Melee", etc.)
This one is the most straight forward direct bonus yo u can find and it affects its direct weapon type. For 2-handed weapons, anything else than its actual weapon type is just a waste of a slot (since you cannot equip another on the other hand).

• Attack Power: Right/Left *Weapon Type* (can be "Great Sword", "Melee", etc.)
This one is similar to the previous ability, but has higher returns since "Right/Left" precised abilities have slightly better values than anything else. As Lyzrac mentioned, you NEED to equip the weapon on the side mentioned by the ability.

• Attack Power: Close-Range Weapon
This one affect every melee weapon you use. It has the lowest bonus though so if you got to choose, you should prioritize the others before this one. It's useful when you dual weld different weapons, but not as much when you use 2 of the same.

At the moment, my favorite 2-handed weapon is the "Melee" (no weapon martial art) which destroy pretty much anything in a few sec because it has the fastest attack and massive attack power at the cost of range (that can easily managed).


Attack Power left / right doesn't work for 2h weapon at least that's what I am reading.
Attack Power Melee? Um what? I don't think that works too.
Not sure about Attack Power Close Range.
Meadow Daydream Sep 7, 2024 @ 12:53pm 
Attack Power Close Range Left & Right, as well as Attack Power Melee, both is a No-no for 2h weapons. No clue why that information was brought in this post.

They do nothing to the weapon.

I don't think Attack Power Guard Guage works either. Didn't see the numbers go up.

Feel free to correct me if I am wrong though. I don't want to spread or provide any misinformation.

This is just what I tested myself with the 2h Mace
[NL]᠌krizzy090 Sep 7, 2024 @ 12:57pm 
Originally posted by Owl With a Gun:
Attack Power Close Range Left & Right, as well as Attack Power Melee, both is a No-no for 2h weapons. No clue why that information was brought in this post.

They do nothing to the weapon.

I don't think Attack Power Guard Guage works either. Didn't see the numbers go up.

Feel free to correct me if I am wrong though. I don't want to spread or provide any misinformation.

This is just what I tested myself with the 2h Mace
yeah the mellee dmg i added it and it dose not do anything
Tenshu Sep 7, 2024 @ 1:01pm 
Originally posted by NL᠌krizzy090:
Originally posted by Owl With a Gun:
Attack Power Close Range Left & Right, as well as Attack Power Melee, both is a No-no for 2h weapons. No clue why that information was brought in this post.

They do nothing to the weapon.

I don't think Attack Power Guard Guage works either. Didn't see the numbers go up.

Feel free to correct me if I am wrong though. I don't want to spread or provide any misinformation.

This is just what I tested myself with the 2h Mace
yeah the mellee dmg i added it and it dose not do anything
Afaik only Attack Power: Greatsword and Attack Power: Close-Range Weapon contribute to a 2H stats, which imo is pretty fair. Without added close range weapon bonuses from ability cartridges you can get over 300k damage in one combo with one Wild Dance EX (1 bar of meter) which is nice.
Meadow Daydream Sep 7, 2024 @ 1:51pm 
Originally posted by Tenshu:
Originally posted by NL᠌krizzy090:
yeah the mellee dmg i added it and it dose not do anything
Afaik only Attack Power: Greatsword and Attack Power: Close-Range Weapon contribute to a 2H stats, which imo is pretty fair. Without added close range weapon bonuses from ability cartridges you can get over 300k damage in one combo with one Wild Dance EX (1 bar of meter) which is nice.

+1 ^^ (Thumbs up)
Best part is that 2h mace leaves a lot of optional add-on choices, Wild Dance for various EX and OP skills and some standard Combo attacks. And even Extend Activation: Hyper Trance.

I think Attack Power Parts Dropped is good too. But I mean the 2h weapons usually melt things anyways making it redundant to use. Thing I like about 2h weapons is they're great and has room to apply other things onto it!!
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Date Posted: Sep 6, 2024 @ 9:13am
Posts: 15