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Left handed stuff and abilities somehow are not affecting anything that requires both hands, these include the claws, melee, martial arts and great swords movesets
Saber (one hand) or greatsword (two-handed)
Your choices of mace is easy to find but limited as only Gundam Barbatos and possibly “green” Gundam Gusion carries mace type weaponary
alright thanks both
• Attack Power: Guard Gauge
This one is pretty much simple to explain: this bonus to your attack power is based on how much Guard gauge remains. If you don't block and, instead, go for some Restore HP on Attacks and smash away like crazy, that's a direct bonus to your attack that "almost" never drops. Its bonus is top-tier too.
• Attack Power: *Weapon Type* (can be "Great Sword", "Melee", etc.)
This one is the most straight forward direct bonus yo u can find and it affects its direct weapon type. For 2-handed weapons, anything else than its actual weapon type is just a waste of a slot (since you cannot equip another on the other hand).
• Attack Power: Right/Left *Weapon Type* (can be "Great Sword", "Melee", etc.)
This one is similar to the previous ability, but has higher returns since "Right/Left" precised abilities have slightly better values than anything else. As Lyzrac mentioned, you NEED to equip the weapon on the side mentioned by the ability.
• Attack Power: Close-Range Weapon
This one affect every melee weapon you use. It has the lowest bonus though so if you got to choose, you should prioritize the others before this one. It's useful when you dual weld different weapons, but not as much when you use 2 of the same.
At the moment, my favorite 2-handed weapon is the "Melee" (no weapon martial art) which destroy pretty much anything in a few sec because it has the fastest attack and massive attack power at the cost of range (that can easily managed).
Attack Power left / right doesn't work for 2h weapon at least that's what I am reading.
Attack Power Melee? Um what? I don't think that works too.
Not sure about Attack Power Close Range.
They do nothing to the weapon.
I don't think Attack Power Guard Guage works either. Didn't see the numbers go up.
Feel free to correct me if I am wrong though. I don't want to spread or provide any misinformation.
This is just what I tested myself with the 2h Mace
+1 ^^ (Thumbs up)
Best part is that 2h mace leaves a lot of optional add-on choices, Wild Dance for various EX and OP skills and some standard Combo attacks. And even Extend Activation: Hyper Trance.
I think Attack Power Parts Dropped is good too. But I mean the 2h weapons usually melt things anyways making it redundant to use. Thing I like about 2h weapons is they're great and has room to apply other things onto it!!