Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As for passive soul generation, in my necro playthrough I was earning like 60 souls per turn from 5 cities, just from improvements. Play the game and figure these things out before complaining something is bad. Every "class" is developed over the course of the game, you start in a fairly generic situation with a fairly generic people and abilities, then as you research and explore you fine-tune your faction into what you want. Just grabbing the basic t1 necromancy tome isn't going to make you a champion of the undead any more than grabbing the basic t1 golem tome is going to give you a powerful armoy of unkillable golems. That all comes later, when you specialize into it.
Vile? Not at all, they are being saved.
All kidding aside, that is actually one of the topics that gets brought up in the setting my companies working on. The undead are typically soulless creatures with a rare few exceptions, mere puppets that imitate life and intelligence. So the practice is despised and viewed as evil by most kingdoms because it has in the past been used and exploited by evil people.
Though there was an old kingdom in the setting that diplomatically speaking hated necromancy like the rest, playing lip services to the realm while the king had a pact with a noble lord who provided safe haven to necromancers, vampires, and other creatures of death so long as they followed his decrees and help his kingdom prosper. Such as working the fields in the lands away from the eyes of the world and assisting with other projects that can be aided by the tireless undead. I'd say more, but I don't want to spoil anything since that noble lord is a very important character in the series history centuries before the game actually begins.
So while there are undead used for evil certainly, like any tool they are also used for good and respected by some in secret.
^THIS
too many of these people complaining about necromancy have no idea what their talking about.
I hate to be that guy, but getting 30 souls per turn is really not close to enough and those three Tier 1 Skeleton units are not going to be all that great when a late game summoner is able to throw doom stacks of Tier three or higher summons at you without breaking much of a sweat.
My Last Necromancer run had me just drop the undead units almost entirely and spec into nature so I could at least throw a crap ton of summoned animals at the problems my Undead units couldn't contend with,
Everyone keeps saying this and then they say "Soulwells" and nothing else.
I think there is a Wonder that gives you souls for dead heroes?