Eiyuden Chronicle: Rising

Eiyuden Chronicle: Rising

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MrGameTheory505  [developer] May 9, 2022 @ 10:45pm
EC: Rising Suggestions
We want to know your suggestions for Eiyuden Chronicle: Rising. Please feel free to post them in this thread.
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Showing 1-15 of 95 comments
MahouKurein May 10, 2022 @ 7:06am 
I have seen several suggestions by players of having the Hard Mode being unlocked from the very first time playing the game instead of having to complete the game once. That would be nice. There are lots of players who love a challenge and prefer to start the game at the hardest mode, myself included. Please make it happen!
Last edited by MahouKurein; May 10, 2022 @ 7:07am
Considering the type of game and overall things to do, i also think that having all the difficulties unlocked from the start can be a better choice, this way everyone can play as they want :3
Melodia May 10, 2022 @ 8:59am 
Originally posted by 微雨tw:
Could you add informations of Eiyuden Chronicle: Rising and Eiyuden Chronicl and Eiyuden Chronicle: Hundred Heroes about timezone of release time,please. Thank you.

Rising is out now.
Mastofwar May 10, 2022 @ 9:32am 
Please have all difficulties unlocked from the beggining!
Raigeki May 10, 2022 @ 9:42am 
We need regional pricing immediately. Some prices are so absurd.

https://steamdb.info/sub/589266/
Bikanel desert May 10, 2022 @ 9:43am 
Big suggestion: give the backers their keys!
nikos May 10, 2022 @ 9:57am 
21:9 aspect ratio support would be great.
StarrySunbeams May 10, 2022 @ 10:26am 
I'm only a few minutes in, but here are my thoughts on the way the game's movement feels:

- CJ's signature dash move is very responsive, and cancelling the endlag of attacks with it feels great.
- I'm not sure whether this was an intentional design decision, but jumps having a fixed height feels weird. It makes the characters feel even more floaty than they already are, and I don't have much control over them once they leave the ground. I personally would love being able to leap a shorter height into the air by pressing the jump button for a shorter amount of time.
- The lack of animation difference between the first two swings of CJ's pick can make attacking slightly confusing. It feels like I'm arbitrarily prevented from attacking after two consecutive button presses, rather than the feeling that I'm finishing a combo of swings.
- There's a lack of "oomph" behind CJ's attack animations.

I'm not sure if any of this changes later on, but despite my criticisms, I'm enjoying the game so far! The writing is very cute, the music is lovely, and the backgrounds are absolutely gorgeous.
WelkinCruz May 10, 2022 @ 10:30am 
Originally posted by Bikanel desert:
Big suggestion: give the backers their keys!
Same suggestion.
SaraMiaow May 10, 2022 @ 12:21pm 
Originally posted by Erio Nine:
Yes i concur, having the hard difficulty unlocked from the start will offer players more challenge as the game feels quite simple in normal mode right now!

I agree!
wiseblue1989 May 10, 2022 @ 12:24pm 
The music is not really that great to me, i hope Eiyuden Chronicle: Hundred Heroes would be better :steamsad:
jmporkbob May 10, 2022 @ 12:33pm 
I understand that a lot of people were afraid, knowing this game had action combat, because they are big fans of rpgs—and that is why the difficulty is really easy.

I really feel like the Hard option should be available from the start, though. I don't see any reason why it should require playing once all the way through just to be able to enjoy a challenge.
Haco Slacker May 10, 2022 @ 2:24pm 
垂直同期のオプションはあるが、描画フレームを設定するオプションがない。高リフレッシュレート(240Hz, 300Hz)のディスプレイを使っている場合、GPUクロックが上限に張りつく。

NvidiaのRTX3080やRTX3090を使用している場合、外部ツールなどでクロック制御しないと、GPUのロット次第ではGPUクラッシュを起こす可能性がある。

There is an option for vertical synchronization, but no option to set the drawing frame. When using a high refresh rate (240Hz, 300Hz) display, the GPU clock sticks to the upper limit.

If you are using Nvidia's RTX3080 or RTX3090, you may experience a GPU crash depending on the GPU lot, unless you control the clock with an external tool.
Raelic May 10, 2022 @ 2:55pm 
Send codes to your backers!
Daine/Aewin May 10, 2022 @ 3:03pm 
I'm loving the game for the most part but getting blocked on fishing. When I learned to use a modern-style controller it was on a Playstation controller, so the Playstation symbols are what I associate with the action buttons. However, the PC controller I'm using registers as an XBox controller to the game, so the fishing minigame gives me XBox controller letters as prompts. No matter how much time I spend practicing, my brain won't override 20+ years of mentally associating the locations of those buttons with Playstation symbols.

Would it be possible to add an option to change which controller scheme shows for prompts based on user preference? I'm currently having to unplug my controller and switch to keyboard every time I fish, which is super inconvenient because when I plug my controller back in afterwards, I have to remap the custom controller setup I have configured into the game's settings. Needless to say, this is resulting in me avoiding doing much fishing.
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