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(everyone just remember the few successful ones, and everyone don't know/don't remember the gargantuan amount of the failing ones)
Tf you mean better than Everspace 2 haha.
That aspect is here aswell but not as blatantly as it is in ES2. This game has Ground gameplay, Walking around stations, & all the fun features from ES2.
ES2 has; Fly to point A, Load screen, Fighting infinite waves of pirate sim while you try to mine that one rock, Rinse repeat.
If you wanted what ES2 has go play X4 Foundations which offers twice the content, workshop & DLC with years of support AND consistent updates AND more DLC in future.
This game is almost at the same level of X4 Foundations and it only just came out. If it has more control over your force, more troops, more ships to control ETC it'd surpass X4 instantly.
Fair enough. I won't judge what you want in a game. But me, I want quality and immersion.
Space Bourne 2 is impressive at first sight, but it feels like a buggy alpha soup from one good programmer probably using freelance for the rest, it's too soon to judge I think. Everspace 2 is a complete beautiful package, great quality finished experience. I understand that you think it have less things than Space Bourne 2 but it does not, it's just different. It's immersive, it's great quality game, have an art style, best ship controls to ever exist in a space game, addictive ARPG loot loop and a lot of details.
Space Bourne 2 feels like me and 2 friends trying to create a video game in Unreal Engine and bringing all the codes and assets in our soup. The execution is impressive but as a final package it's not really that impressive and needs talents and time a lot to polish this experience. Let's wait for release before praising.
By the way I am not interested in X4: foundation, the game seems beautiful and interesting in some parts but I don't think I can go past the complexity of this kind of game. Space Bourne 2 is just enough but to be honest I'm not interested in the fleet and conquer side of this game so I'm losing interest fast. I'm more searching for that lonely space action adventure game. Starfield may scratch some of that a lot. No man's sky did for a while but in 2019 the devs went away from the exploration side and lost interest.
I really like to land on a planet in Space Bourne 2, get the hover bike and randomly go in a direction to do the random POI and quest, I get loot pretty fast. But at the same time it's empty, buggy as hell (a lot of reload save, and I save all the time) and no art style whatsoever it's just a soup of everything for now, everything is placeholder but probably will stay like that or close to that. We'll see. This guy needs a team of artists man.
StarCraft is a late '90 tactical game, I'm missing something, how do you think that StarCraft is a good comparison to SpaceBourne 2?
And I'm not arguing that StarCraft was made by Blizzard after that they have published WarCraft 2, so by a full fledged game developing studio, at the time, and not by an alone indie developer...
More features -> More game design to do and more code to develop -> More bugs to fix -> More time to spend. If you are alone your time is your limit. And a lone person, simply put, has not enough time to make it all.