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Probably the first train to enter the station had allready got an assigned path that is blocked by the outgoing path of the train that is broken at your station. If so I'm afraid that's a situation that won't get fixed. It's just a consequense of the combination a breakdown at a 'unfortunate' moment/position and the way the game works.
Placing a maintenance tower near a station can reduce the number of breakdowns in it's area.
It would be better to go no wider than 4 tracks for a Gridiron.
Most of the time I stick to a double track (between the Stations) connecting to a 2 Track Gridiron connecting to 2 Tracks in each Station. For really Busy Stations I might connect to a 3 or 4 track wide Gridiron.
I would rather have another 2nd parallel double track next to the first double track, each with their own Gridiron, if things get really busy with Freight trains. That way they can go in different directions to other Cities and Resource Stations.
I would already have split off a separate Express double track connecting with it's own Gridiron to dedicated tracks in the Station, a lot earlier, when things start getting moderately busy, or more precisely when I have saved enough cash to pay the costs of building the separate Express tracks. They will pay off the investment quickly.
Eventually, the Express Trains will even get their own 2nd Station in Major Cities, with the 1st Station being all Freight.
Take a look at the high speed network in Italy. (Not a total lock-down, but a completely disturbed network with many hours of delays in the whole country for a day or so are quite common.).
A train getting stuck 20 feet further away can mean the difference between no big problem and major delays.