Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
Good one. Good to know you bought this excuse.
They just dont give a single f about that.
Why invest into a new engine if people are buying every Bethesda product anyway?
Starfield and Fallout 76 are great examples. Two game concepts that needed proper rework/update of their engine and the devs knew it.
Did they do it? Why should they? People will buy it anyway.
stalker 2 seems to be pretty badly optimized if you only get above 100 fps in 1440p with a ♥♥♥♥♥ 4090 when dlss enabled and raytracing is not even in the game yet
Nothing gets close to it. And it offers a huge benefit to developers as well, since they have EVERYTHING in the engine, so making stuff is just way easier once you get the hang of UE.
Is it perfect? No, but the next best thing.
It sucks that in-house engines are a thing of the past, but they're costly and silly to maintain. Rimworld and Caves of Qud both use Unity, whereas their proprietary ancestors (Dwarf Fortress, Rogue) were homebrew. You see the idea I'm getting at.
It was originally on UE 4 until they migrated to 5, clearly it did not meet their demands.
Frostbite is exclusive and non licensable as far as I know.
Not well informed about CE but I'd easily assume UE5 is light years ahead, maybe I'm wrong. But then again they aren't just choosing UE for the engine. Epic offers training and they probably found their licensing options reasonable.
Royalty fees duhhhhh. Oh there was a typo. before cut I had typed price.
High storage requirements and up to 75% GPU power wasted on overdraw. The marvel of modern engines!
Nanite is grossly inefficient to standard LODs.
Frostbite it's one of the best (if not the best) engines imo. Battlefield 1 was a fine example what Frostbite is capable of, and without a single performance issue, even at most highest settings at 5120x2160. Reach for the Moon Engine, (or simple, RE Engine), also a solid choice. RE2/3, RE7, Village & RE4R just looks and plays great. UE5 has really weird/bad performance at some games, Remnant II, Lords of the Fallen, or Nightingale, etc. Especial that new Lumen feature. Huge performance issues, even at 4090+14900K, and all of the said games not option to disable it. Remnant II, from 165 frames, suddenly at 40, back to 165, and then back to 40, and still not a fix.
And in general, every games i see that made at UE5, always issues even with the best hardware. This is the only reason holding me back from pre-purchase S2 atm. They should have go with UE4. Superior performance vs 5.