S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

İstatistiklere Bak:
why unreal engine 5
first stalker game ai and npcs used a very specific technology from their own engine that allowed them to create some unique behavior patterns that were staple of the series in the past. the list goes on and on. So many studios now days developing in UE5 that itself isnt a bad thing on surface but there are several concerns i have. Unreal games often have performence issues. thats why i havent pre-order the game.
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43 yorumdan 31 ile 43 arası gösteriliyor
İlk olarak Foxrun tarafından gönderildi:
One of the main reasons they are sticking with the creation engine is that is easy for modders to use. There wouldn't be a Bethesda without mods.

Good one. Good to know you bought this excuse.
They just dont give a single f about that.
Why invest into a new engine if people are buying every Bethesda product anyway?
Starfield and Fallout 76 are great examples. Two game concepts that needed proper rework/update of their engine and the devs knew it.

Did they do it? Why should they? People will buy it anyway.
ue5 trash
En son KekMemScreamer tarafından düzenlendi; 12 Kas 2024 @ 22:59
İlk olarak Genosse Kommissar tarafından gönderildi:
İlk olarak KripTed tarafından gönderildi:
Except the consumer who is plagued with launch errors, performance issues and micro/traversal stutters lol.

I will be honest.

I have a strong PC. Ryzen 5800x + 32 GB RAM + RX 6800xt.
My experience with games like Dead Space Remake or Silent Hill 2 Remake on high settings without RTX were mostly positive. Stutters do occur rarely but I am not as spoiled for them to blow my mind.

I dont care. I like UE5 so far.
Unreal 5 have massive problems with open world games. The games you mentioned are "Liniar" games, not open world like stalker 2 will be.

stalker 2 seems to be pretty badly optimized if you only get above 100 fps in 1440p with a ♥♥♥♥♥ 4090 when dlss enabled and raytracing is not even in the game yet
Because UE5 is beast.
Nothing gets close to it. And it offers a huge benefit to developers as well, since they have EVERYTHING in the engine, so making stuff is just way easier once you get the hang of UE.

Is it perfect? No, but the next best thing.
UE5 for an Enterprise business like GSC vs us at home in our sweatpants is a very, very different game. Where we fumble in asset stores or homebrew workarounds to fill in blanks, or raw talent to bridge gaps, they can just phone up Epic and get proprietary or horses-mouth solutions to anything. They pay insane royalties for full control of the engine; they just recently came out and said A-Life 2.0 will be in the game, which is arguably a very first for an open world/sandbox Unreal game. They aren't limited to scratching their heads against youtube tutorials.

It sucks that in-house engines are a thing of the past, but they're costly and silly to maintain. Rimworld and Caves of Qud both use Unity, whereas their proprietary ancestors (Dwarf Fortress, Rogue) were homebrew. You see the idea I'm getting at.
In-house engines are not a thing of the past it's just that Stalker has a pretty generic shooter setting and UE5 does well there. Go to simulators or space games that have dozens of kilometers of sight-lines. This is where purpose made engines shine and are often even necessary.
İlk olarak abel tarafından gönderildi:
İlk olarak Stalker2010 tarafından gönderildi:
What other option there is?
UE 4, Cryengine, Frostbite?

It was originally on UE 4 until they migrated to 5, clearly it did not meet their demands.
Frostbite is exclusive and non licensable as far as I know.
Not well informed about CE but I'd easily assume UE5 is light years ahead, maybe I'm wrong. But then again they aren't just choosing UE for the engine. Epic offers training and they probably found their licensing options reasonable.
Personally I've never been a fan of the unreal engine but they're doing it because EPIC gives devs a bigger cut.
İlk olarak LockwoodX tarafından gönderildi:
Personally I've never been a fan of the unreal engine but they're doing it because EPIC gives devs a bigger cut.
epic doesn't pay devs to use unreal, it's the opposite
İlk olarak space tarafından gönderildi:
İlk olarak LockwoodX tarafından gönderildi:
Personally I've never been a fan of the unreal engine but they're doing it because EPIC gives devs a bigger cut.
epic doesn't pay devs to use unreal, it's the opposite

Royalty fees duhhhhh. Oh there was a typo. before cut I had typed price.
En son lockwoodx tarafından düzenlendi; 13 Kas 2024 @ 4:35
Because the devs wan't you to enjoy the TAA vomit inducing trailing (You spent big money for low latency display then you get trailing anyway)...
High storage requirements and up to 75% GPU power wasted on overdraw. The marvel of modern engines!
Nanite is grossly inefficient to standard LODs.
En son Bunuffin tarafından düzenlendi; 13 Kas 2024 @ 4:38
And not to forget... we don't want another nerve wrecking time with x-ray :steammocking:
İlk olarak Virake tarafından gönderildi:
İlk olarak abel tarafından gönderildi:
UE 4, Cryengine, Frostbite?
those would've been solid choices, especially considering the development started on UE4.

Frostbite it's one of the best (if not the best) engines imo. Battlefield 1 was a fine example what Frostbite is capable of, and without a single performance issue, even at most highest settings at 5120x2160. Reach for the Moon Engine, (or simple, RE Engine), also a solid choice. RE2/3, RE7, Village & RE4R just looks and plays great. UE5 has really weird/bad performance at some games, Remnant II, Lords of the Fallen, or Nightingale, etc. Especial that new Lumen feature. Huge performance issues, even at 4090+14900K, and all of the said games not option to disable it. Remnant II, from 165 frames, suddenly at 40, back to 165, and then back to 40, and still not a fix.
And in general, every games i see that made at UE5, always issues even with the best hardware. This is the only reason holding me back from pre-purchase S2 atm. They should have go with UE4. Superior performance vs 5.
En son Dim tarafından düzenlendi; 13 Kas 2024 @ 5:15
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Gönderilme Tarihi: 12 Kas 2024 @ 13:12
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