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Everything about the OG Stalker games can be recreated in UE5 for that matter.
Engines are just tools and the UE5 is a very capable one at that. Developers also modify their UE5 if they have the knowledge and resources to suit their needs.
Why did they choose UE5? Well because creating your own engine is hard and time consuming, therefor expensive and GSC does not seem to have the funds to do it. It is much easier and faster to take a powerhouse like UE5, modify it to your needs instead of creating one from scratch.
Even CD RED went for UE5. Epic handles the engine, the devs handle the games. Everyone wins.
Except the consumer who is plagued with launch errors, performance issues and micro/traversal stutters lol.
I will be honest.
I have a strong PC. Ryzen 5800x + 32 GB RAM + RX 6800xt.
My experience with games like Dead Space Remake or Silent Hill 2 Remake on high settings without RTX were mostly positive. Stutters do occur rarely but I am not as spoiled for them to blow my mind.
I dont care. I like UE5 so far.
Good one. Good to know you bought this excuse.
They just dont give a single f about that.
Why invest into a new engine if people are buying every Bethesda product anyway?
Starfield and Fallout 76 are great examples. Two game concepts that needed proper rework/update of their engine and the devs knew it.
Did they do it? Why should they? People will buy it anyway.
stalker 2 seems to be pretty badly optimized if you only get above 100 fps in 1440p with a ♥♥♥♥♥ 4090 when dlss enabled and raytracing is not even in the game yet
Nothing gets close to it. And it offers a huge benefit to developers as well, since they have EVERYTHING in the engine, so making stuff is just way easier once you get the hang of UE.
Is it perfect? No, but the next best thing.
It sucks that in-house engines are a thing of the past, but they're costly and silly to maintain. Rimworld and Caves of Qud both use Unity, whereas their proprietary ancestors (Dwarf Fortress, Rogue) were homebrew. You see the idea I'm getting at.
It was originally on UE 4 until they migrated to 5, clearly it did not meet their demands.
Frostbite is exclusive and non licensable as far as I know.
Not well informed about CE but I'd easily assume UE5 is light years ahead, maybe I'm wrong. But then again they aren't just choosing UE for the engine. Epic offers training and they probably found their licensing options reasonable.
Royalty fees duhhhhh. Oh there was a typo. before cut I had typed price.
High storage requirements and up to 75% GPU power wasted on overdraw. The marvel of modern engines!
Nanite is grossly inefficient to standard LODs.