S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

Visa statistik:
itzinferno1 12 nov, 2024 @ 13:12
why unreal engine 5
first stalker game ai and npcs used a very specific technology from their own engine that allowed them to create some unique behavior patterns that were staple of the series in the past. the list goes on and on. So many studios now days developing in UE5 that itself isnt a bad thing on surface but there are several concerns i have. Unreal games often have performence issues. thats why i havent pre-order the game.
< >
Visar 1-15 av 48 kommentarer
Napoleon Solo 12 nov, 2024 @ 13:14 
Ursprungligen skrivet av itzinferno1:
first stalker game ai and npcs used a very specific technology from their own engine that allowed them to create some unique behavior patterns that were staple of the series in the past. the list goes on and on. So many studios now days developing in UE5 that itself isnt a bad thing on surface but there are several concerns i have. Unreal games often have performence issues. thats why i havent pre-order the game.
because this engine had ready-made tools that developers needed
Foxrun 12 nov, 2024 @ 13:14 
Because it’s hip and happening
space 12 nov, 2024 @ 13:14 
Ursprungligen skrivet av itzinferno1:
Unreal games often have performence issues. thats why i havent pre-order the game.
you think the first stalker games didn't have performance issues on x-ray engine?
Baron01 12 nov, 2024 @ 13:53 
Ursprungligen skrivet av itzinferno1:
first stalker game ai and npcs used a very specific technology from their own engine that allowed them to create some unique behavior patterns that were staple of the series in the past. the list goes on and on. So many studios now days developing in UE5 that itself isnt a bad thing on surface but there are several concerns i have. Unreal games often have performence issues. thats why i havent pre-order the game.
Because it is 202x and not 2010. In-house developed engines are massive drain on time and resources while perfectly suitable, or in case of UE5 much superior, engines are already available on the market. You can see that even big studios are slowly but steadily abandoning in-house engines because they would rather focus on developing story and gameplay mechanics than work for years on engine that might never be good.

UE5 is great engine that pushes visual fidelity to new heights while running reasonably well. It is much better than UE4 that suffered from massive stutter issues that were almost impossible to resolve without massive amount of work on developer's side. UE5 mostly fixed this problem and provides visual spectacle no other engines can even get close.
Stalker2010 12 nov, 2024 @ 14:08 
What other option there is?
Virake 12 nov, 2024 @ 14:11 
Ursprungligen skrivet av Baron01:
Because it is 202x and not 2010. In-house developed engines are massive drain on time and resources while perfectly suitable, or in case of UE5 much superior, engines are already available on the market. You can see that even big studios are slowly but steadily abandoning in-house engines because they would rather focus on developing story and gameplay mechanics than work for years on engine that might never be good.

UE5 is great engine that pushes visual fidelity to new heights while running reasonably well. It is much better than UE4 that suffered from massive stutter issues that were almost impossible to resolve without massive amount of work on developer's side. UE5 mostly fixed this problem and provides visual spectacle no other engines can even get close.
the devs have openly bragged about how much work they had to put into developing their branch of UE5 to make it suit their needs, so the whole "ready-made solution" angle doesn't apply here. UE5 has one thing going for it — support. there's a ton of documentation, tutorials and assets available for it, and that's why so many companies are choosing it.
Foxrun 12 nov, 2024 @ 14:11 
Ursprungligen skrivet av Stalker2010:
What other option there is?
I feel like it would’ve been pretty good on source 2. I don’t mind UE5 though.
LordSquirrel 12 nov, 2024 @ 14:17 
Game engine has nothing to do with the behavior of the AI. However the developers decide to code the AI, is how the AI will behave.
SilverX95 12 nov, 2024 @ 14:18 
Ursprungligen skrivet av Foxrun:
Ursprungligen skrivet av Stalker2010:
What other option there is?
I feel like it would’ve been pretty good on source 2. I don’t mind UE5 though.
i had a dumb though, could put on the Creation Engine 2 lol.
space 12 nov, 2024 @ 14:18 
Ursprungligen skrivet av SilverX95:
i had a dumb though, could put on the Creation Engine 2 lol.
creation engine is bethesda's proprietary engine and isn't licensed to other studios
Virake 12 nov, 2024 @ 14:21 
Ursprungligen skrivet av Foxrun:
Ursprungligen skrivet av Stalker2010:
What other option there is?
I feel like it would’ve been pretty good on source 2. I don’t mind UE5 though.
I like Source engine, but it's made for corridor shooters.
SilverX95 12 nov, 2024 @ 14:23 
Ursprungligen skrivet av space:
Ursprungligen skrivet av SilverX95:
i had a dumb though, could put on the Creation Engine 2 lol.
creation engine is bethesda's proprietary engine and isn't licensed to other studios
i mean true, but they did once a long time ago with new vegas, ya never know.
abel 12 nov, 2024 @ 14:24 
Ursprungligen skrivet av Stalker2010:
What other option there is?
UE 4, Cryengine, Frostbite?
Virake 12 nov, 2024 @ 14:27 
Ursprungligen skrivet av abel:
UE 4, Cryengine, Frostbite?
those would've been solid choices, especially considering the development started on UE4.
papalazarou 12 nov, 2024 @ 14:28 
red engine
< >
Visar 1-15 av 48 kommentarer
Per sida: 1530 50

Datum skrivet: 12 nov, 2024 @ 13:12
Inlägg: 48