Forever Skies

Forever Skies

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CM Greg  [developer]
2
6
Jan 18, 2022 @ 6:59am
Forever Skies FAQ
FAQ:

Hi everyone, we've put together a little FAQ for you in order to assist with any questions you may have about Forever Skies. This is a live doc, so will be updated when its needed.

Last Updated: 27/07/2026

Q. When did Forever Skies 1.0 launch?
A. The full release (1.0) launched on April 14th 2025.

Q. Which platforms is Forever Skies currently on?
A. Forever Skies 1.0 is on Steam, PS5 & XBOX Series X|S

Q. Cross-play?
A. At present, Forever Skies doesn't have cross-play.

Q. Will you continue to update Forever Skies even after the 1.0 launch?
A. Yes! There have been 3 major updates since 1.0 so far.

Q. What Engine is Forever Skies built on?
A. Unreal Engine 4.27

Q. Steam Deck plans?
A. We would love to bring Forever Skies to the Steam Deck in the near future

Q. Is XBOX Play Anywhere supported?
A. Yes, this is fully supported.

Q. Is the game coming to VR?
A. There are no current plans to bring Forever Skies to VR, but we're open to the idea...

Q. Is the game First-Person only or are we getting Third-Person?
A. We have no plans for third-person mode.

Q. Does Forever Skies have Coop?
A. Yes! You can play with up to 3 friends.

Q. In co-op, do we get more than one Airship we can control or even a fleet of flying aircraft?
A. At present, we only plan on one Airship per save. This includes co-op, where you will work on one Airship together.

Q. Is it an open world?
A. The world above the dust is an open world. It's partly handcrafted, but a lot of it is procedurally generated. The Underdust locations are fully static/hand-crafted.

Q. Which languages are available?
A. At present, we have text and interface localisation in English, French, German, Spanish (Spain), Russian, Ukrainian, Polish, Italian, Simplified Chinese, Portuguese (Brazil), Japanese and Korean . But this list is open and we may add more languages based on our community.

Q. I'm playing on console, but the text is too small. Can I adjust this?
A. Yes, you can. Just head to SETTINGS - GRAPHICS - UI SCALE. Then adjust the slider to your preferred settings.

Q. Can we expect any more save resets like we experienced with the co-op update?
A. No. We will not be re-setting player's saves again.

Q. Where can I find and craft my Whale & Dolphin Conservation Artifact?
A. It can be crafted in the Furniture Fabricator

Q. Where can I find and craft my Kickstarter backer airship decorations?
A. They can be crafted in the Furniture Fabricator
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Showing 1-15 of 177 comments
何時開放
Apr 6, 2022 @ 2:13am 
今年晚些时候
*translated by DeepL*
Question about airship traversal
- Is the airship free to rotate in three dimensions during parts of the fixed/tailored open world? What about below the dust?
- Can the airship hit / collide with ruins of our civilization? If so, does airship take damage?
- When the airship arrives at a ruin, how does the exiting of airship function?
Jun 14, 2022 @ 11:12pm 
Originally posted by Grat Dalton:
Question about airship traversal
- Is the airship free to rotate in three dimensions during parts of the fixed/tailored open world? What about below the dust?
- Can the airship hit / collide with ruins of our civilization? If so, does airship take damage?
- When the airship arrives at a ruin, how does the exiting of airship function?

Hey Grat,

Yes the airship will rotate in the fixed areas. However, the airship can't fly below the dust, the only way to get down there is to find a surface lift which you will use to take you down.
Hello :)
while we're at it, there will also be a weather system. which will then also influence the control of the airship?
such as side wind or headwind which then also influences the flight behavior.
Jul 25, 2022 @ 1:52am 
Originally posted by steineib:
Hello :)
while we're at it, there will also be a weather system. which will then also influence the control of the airship?
such as side wind or headwind which then also influences the flight behavior.

Yes, wind will play a big role in control and direction of the airship. :)
Originally posted by FFH_Greg:
Originally posted by steineib:
Hello :)
while we're at it, there will also be a weather system. which will then also influence the control of the airship?
such as side wind or headwind which then also influences the flight behavior.

Yes, wind will play a big role in control and direction of the airship. :)

so i can guess it will be a lot of fun :)
Just found out about this game-best of luck to you!

My question is: will there be modding support available?
Jul 26, 2022 @ 12:26am 
Originally posted by RealNiceGuy:
Just found out about this game-best of luck to you!

My question is: will there be modding support available?

Thank you for your kind wishes! It's a bit early for us to discuss and confirm whether it will be there, but we do love the idea of including modding support for Forever Skies so its likely!
btw does it give a plan for supporter pack or something like that ?
also somehow something that the player can give some extra support ?
CM Greg  [developer]
1
Aug 8, 2022 @ 6:30am 
Originally posted by Klaypigeon:
GIMMIE
:)

Soon!
Witam
Jak można uzyskać dostęp do wczesnego dostępu do gry. Obserwują Was już od dłuższego czasu i Wasza propozycja bardzo mnie interesuje. Chciałbym choć trochę uczestniczyć w w tym co robicie. Czekam z niecierpliwością na odpowiedź i życzę aby wszystko Wam się udawało :) Pozdrawiam.
Sep 1, 2022 @ 2:38am 
Originally posted by bastekpol:
Witam
Jak można uzyskać dostęp do wczesnego dostępu do gry. Obserwują Was już od dłuższego czasu i Wasza propozycja bardzo mnie interesuje. Chciałbym choć trochę uczestniczyć w w tym co robicie. Czekam z niecierpliwością na odpowiedź i życzę aby wszystko Wam się udawało :) Pozdrawiam.

Hi bastekpol,

We will be heading into Early Access at some point in the next few months, it hasn't started yet. But thank you for your patience! More details very soon.
Hello, I'm a Turkish translator and I would like to translate your game into Turkish. Would you go for Turkish?
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