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I watched the trailer but didn't see anything that looked like weapons. Instead it looked like a tool to me. But maybe I missed it.
Cool, thanks for the info. This sounds like a very interesting game, hope it comes out well - it's on my wishlist for now!
Now that's the Subnautica of healthly man!
Whenever a horror/survival game introduces a weapon, it tends to weaken the tension quite a bit, because you know that whatever comes for you you can just blow it away. I really think for the tension and sense of player vulnerability to be maintained there should be some kind of reason why you might not want to go in all guns blazing.
In Nausicaä attacking the wildlife, especially with loud firearms, was a very bad idea as it would enrage the entire forest causing a stampede of very angry insects to come your way. I kind of think something similar might be interesting here, meaning you could fight your way out of trouble but then it would be a case of getting out of there or otherwise calming down the denizens. With the focus on the science and pathogen side of things I could imagine some kind of pheromone bombs or something like that which would help you pass by without trouble.
Really I have no idea what you guys are planning, but I have high hopes!
Thanks for the additional info. Looking forward to more info as development progresses. And thank you for your prompt responses on this forum.