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It has something to do with them being repressed during their childhood or something so they overcompensate in their adulthood on internet forums.
Why do you only care about the game being "accessible" for tourists at all costs while ♥♥♥♥♥♥♥♥ on everyone else ?
https://www.dualshockers.com/lies-of-p-easier-soulslike-top-developer-says/
Game is advertised as a different soulslike: "when they play the soulslike games, they feel that it's very difficult; that it’s not very easy to get to know the game…but our goal with Lies of P is 'no, that’s not the case'"
My only hold-up with this (I don't doubt they designed it to be easier - never went this fast through a NG+ run); but why on god's green and blue earth would you pick "Perfect Block" as your mechanic to tie it all together...
Like - if they just carbon copied Bloodborne's dodges and left parrying as a goof for players who care enough to use it, half the problems would not have existed imo.
The reverse could be said of your position. "High skillz gaemarz" don't make up a large enough portion of the gaming community to be worth catering to in an exclusive sense. From a business perspective, it'd be suicide to only ever cater to the try-hards, because there just aren't enough of you to move enough units to allow a developer to turn a reasonable profit.
You want these games to continue to exist? Good. So do I. But they have to be profitable to do that, and if you insist on dooming them with purity pony nonsense, all you're really accomplishing is shooting your claims of "defending the genre" directly and repeatedly in the ♥♥♥♥.
Easier as in less vague. That is how I read it. icons pop up to show you when a quest is available or ready to complete. You very rarely fail a quest compared to other souls types.
I disagree there. They get to choose what to focus as a main mechanic on. My main gripe with the perfect block is it's not rewarding. For a much easier dodge, you can often get in a hit or 2 you wouldn't if you parried. I love the idea of mixing all styles as viable but still think it needs balancing. (not to be easy but to feel better)
I think the combat is what they really meant. There's another interview on gamer.
Because without them these games wouldn't exist anymore.
And I am not against the ability to pick either - but it is then interesting then that their patch was more geared to just make things weaker and stagger more/for longer, while also upping the weight stats use/decreasing boss amulet weight - and then making it leagues easier to respec.
Unless they are still testing and fine tuning changes to it, plenty of folks seemed to have trouble with the bosses you really want it to work on (like Black Rabbits).
Though - honestly, I feel like any patches in the first month are generally just knee-jerk reactions to smooth over the loudest complaints regardless of what they are sometimes. Like - sure butterflies are beefy when you first see them, but nothing is saying you can't go back to kill them later. They don't jump off cliffs like some crystal lizards either (causing you to miss the drop) and hang around longer generally. Most of the drops also seem to be more impactful should you be using a number of weapons (as someone who used 3 total my first run, I have too many damn cranks).
Regardless - we will see what their focus is as more patches come out.
Demon Souls, Dark Souls, Niohs, smaller titles - would like to have a word with you.
Its there and hidden, we are now using nexus mods till it gets an official release, which Im sure it will.