WARNO
GrandStrateger  [developer] Jan 25 @ 7:42am
2
patch 2 is here
Hi tacticians,

Here are the corrections we made to the version that is just available!
Many other corrections are in progress and should be delivered to you in the next week or so.
If you want to be informed about what is in progress, feel free to join here: https://discord.gg/Xkr74kUzdn
At the same time, we are preparing to add two new divisions and we're a cooking the 1st 10v10 map. We will tell you more in the blog post

- corrected "short" movement stance in RoE
- corrected several crashes
- fix tactical group with transport
- add some German texts
- Mig 23 P renamed to MiG 23 MLA (it should be MLD, it's a mistake)-> equiped with R60M missile instead of R60 & R24R instead of R37R
- improvement of the power of the flak: better precision and increase of the tunguska rate
- increase of the range of anti-aircraft ground weapons units against aircraft

- correction of ACAV turrets
- increased availability of motostrelki BTR in 79th
- corrected the UAZ transport model and its icon
- corrected su 25 nose gun
- reduced the time to get conquest points => 2s instead of 1s

- check speed of all units, especially the T 80 tanks
- infantry speed redutction
- reduction of maximum cohesion bonus 25%-> 10%
- added a 10 second arrival time for ground vehicles and helicopters only
- correction of A-10 nose cannon
- update of the user guide
- AP gain fixed from 350m -> 175m
- correction of the victory levels
- F15 Aim9M missiles fix
- changed the term 'damage' to HE
- the size of the order panel has been increased
- rearranged the buttons on the order panel
- added the name of the Bradley gun
- changed the flares panel
- removed obsolete flags

have fun !
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Showing 1-15 of 64 comments
Keep up the good work!
Any idea when the destruction game mode will be added?
When can we expect the first major content addition? Will it be by the end of the month?
Zloba Jan 25 @ 8:02am 
I've literaly just started the game and immediately noticed something different in the armory and i was like .. wait a minute ... there had to be an update ... LOVE YOU GUYS!
Last edited by Zloba; Jan 25 @ 8:02am
Thanks for the patch guys! :)
when are we getting other deck types!!! lol
sixt Jan 25 @ 8:15am 
Does combat groups work in multiplayer now?
VD0515 Jan 25 @ 8:17am 
Ooh nice. Looking forward to the 2 new divisions and 10v10!! Keep up the good work devs! :-)
Hyrikul Jan 25 @ 8:17am 
Keep up the good work ! o7
Benito Jan 25 @ 8:22am 
now give us 2 new decks, and i can really enjoy this beta.
You guys are hitting it out of the park. Looks like you added KUB, USSR 20pt supply. Increased Infantry availability
Last edited by DanTheMan; Jan 25 @ 8:26am
quilargo Jan 25 @ 8:33am 
1
Good work Eugen, with this patch!!


My main issue in this phase of the game:

I cant see the units!!! Plz make a shiloutte around every unit, so that i can see, if infantry or vehicle is moving; i didnt play SD1 and 2 because of such UI problems, most of our community has the same feeling about the presentation of the units on the map: We cant see them, not enough, to "connect" with the units, it an absolute immersion breaker. Like in Hearts if iron 4 the UI is too colorfull, nobody can read the red numbers on the unit cards, and much more; I hope Eugen reacts to the immersion breaking facts; i liked the idea behind SD2, but the presentation of the game, like in warno, is at this point not good- plz modify the visibility of the units , the units pin is not that important, why i cant switch it of, i want to see fighting units from the zoomed out perspective, a small white shillouette around die single Soldier and tank and so on would help to increase the feeling for the map.

We dont need a big crosshair around moving units with so much informations, it must be optional, to play with such big, for me at last, immersion breaking- plz make an option under settings like "Serious Wargaming Modus", so that u can see your units and you know which units they are, without a big label aorund them and with the only option, to make them smaller- why, i dont want to much informations on the screen, it reduces the fun of the game for me.
Last edited by quilargo; Jan 25 @ 8:38am
Were the changes made to the 79th Guards Tank Division intentional? I'm asking since they aren't mentioned in the patch notes. The Division lost quite a few Tank Slots (and they were made more expensive), but gained more (and cheaper) infantry slots.
Originally posted by quilargo:
Good work Eugen, with this patch!!


My main issue in this phase of the game:

I cant see the units!!! Plz make a shiloutte around every unit, so that i can see, if infantry or vehicle is moving; i didnt play SD1 and 2 because of such UI problems, most of our community has the same feeling about the presentation of the units on the map: We cant see them, not enough, to "connect" with the units, it an absolute immersion breaker. Like in Hearts if iron 4 the UI is too colorfull, nobody can read the red numbers on the unit cards, and much more; I hope Eugen reacts to the immersion breaking facts; i liked the idea behind SD2, but the presentation of the game, like in warno, is at this point not good- plz modify the visibility of the units , the units pin is not that important, why i cant switch it of, i want to see fighting units from the zoomed out perspective, a small white shillouette around die single Soldier and tank and so on would help to increase the feeling for the map.

We dont need a big crosshair around moving units with so much informations, it must be optional, to play with such big, for me at last, immersion breaking- plz make an option under settings like "Serious Wargaming Modus", so that u can see your units and you know which units they are, without a big label aorund them and with the only option, to make them smaller- why, i dont want to much informations on the screen, it reduces the fun of the game for me.

What he said :steamthis::steamthumbsup:
Definitely some changes to USSR cards, availability and activation costs.
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Date Posted: Jan 25 @ 7:42am
Posts: 64