Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
ResourceStashWithdrawal[thunderstore.io]
Whenever i enable BepInEx the game crashes on startup.
You dont have the same problem?
BepInEx needs an update i reckon.....
All your point proves is that you like busy work and that is fair, each to their own. The problem with your logic though is that this game already goes half-way towards automating the putting of materials into specifically designed containers by letting you press E and put all of a type in there. You want it to be easy to put things in but hard to take things out because you think that is gameplay. Organisation and automation are two different things here.
Notice you can queue up construction at a table, it takes stuff out of your personal inventory, and then the table works by itself? Well, more of that, but with containers nearby. Call it magic if you like, just like how the benches work by themselves.
I don't feel as annoyed as the original poster here about the work it takes but I do agree that it seems a bit fiddly at times. I regularly have to pin a recipe, run around to my organised containers for various materials, and then go back and build. I have played more than a few games recently that are using versions of auto sort/fetch methods and it doesn't make the game any less fun. You can even implement it as a technology or ability you need to hunt down, as some other games do.