Corsairs Legacy

Corsairs Legacy

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CooLWeB  [developer] Nov 16, 2021 @ 11:58am
Questions to the developer / Вопросы к разработчикам
We will answer them in devlog in our YouTube channel (English-language channel).

Мы ответим на них в дневнике разработки на нашем YouTube канале (русскоязычный канал).
Last edited by CooLWeB; Nov 16, 2021 @ 11:59am
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Showing 1-14 of 14 comments
Djarkay Nov 17, 2021 @ 10:29am 
Вопрос собственно один - когда релиз? Заявлен 2021 год, который уже на исходе, неужели в ближайшие несколько недель?)
CooLWeB  [developer] Nov 17, 2021 @ 1:49pm 
Во вторник расскажем о всех ближайших планах)
Govninho Nov 23, 2021 @ 2:30am 
Историческая достоверность и симуляция парусников означает, что снова будет душное "реалистичное" управление кораблем, где снова придется максить скорость игры, чтобы морской бой не занимал целый день? Или будет предусмотрен режим для нормальных людей в более казуальном формате, аля Black Flag?
RJDio Nov 23, 2021 @ 5:29am 
Три вопроса для будущих дневников разработчиков:
1) Абордаж планируете делать в реальном времени или с загрузкой?
2) Можно ли будет в режиме плаванья походить по кораблю, спустится в трём или зайти в свою каюту?
3) Как примерно будет выглядеть система повреждений корабля?
Dima_56 Nov 23, 2021 @ 5:47am 
Есть пару вопросов к разработчикам:
1. Как будет выглядеть абордаж в игре?
2. Будут ли представлены в игре офицеры как в "Корсарах"?
3. Можно ли будет ходить по палубе корабля, каютах, трюме, и если да то будет ли там представлен быт матросов того времени?
4. Какая боевка в итоге будет в игре?
golovka79 Dec 12, 2021 @ 10:02am 
В серии Корсары очень классно было реализовано меню инвентаря - будет ли продолжена традиция? Не помешало бы посвятить один из дневников разработчиков именно инвентарю.
CooLWeB  [developer] Dec 26, 2021 @ 12:37pm 
Originally posted by golovka79:
В серии Корсары очень классно было реализовано меню инвентаря - будет ли продолжена традиция? Не помешало бы посвятить один из дневников разработчиков именно инвентарю.
Покажем)
Freshlyman Jan 11, 2022 @ 12:08pm 
Super excited to see what you guys can do with a modern game engine, so far u've shown what the community wishes for & hopes to get/see.

Will there be a more indept video of the ships & ship designs in the game? If so will you also reveal the cannon designs - Culverin - Long barrels etc, as we can do & see in the previous Sea dogs games, such as Sea dogs 2 (Potc 2003) Where the pound on the cannon could change your ship weight, range, angles to hit, accuracy and of course penetration values.

Hope to see more ideas implemented as you have already shown in previous videos.

Keep up the great work, and your beloved community is waiting for it's release!
Comrade Jan 11, 2022 @ 4:50pm 
У меня только одно пожелание к разработчикам. Не добавляйте пожалуйста в игру задания на время. Это больше всего в подобных играх раздражает.
Simwake26 May 1, 2022 @ 12:58pm 
Hi, firstly can I just say thank you so much for your work. I've been a member of various Pirate themed game communities online, and seeing Sea Dogs taken to the next level has been a dream for many years.

There have been a few questions I've seen a few members asking and I was wondering if I could put a few to you:

1. Will there be a survival aspect to the game? I'm not talking hard-core chores, because obviously this is not a survival game. But you say there is a day/night cycle, so basic things like eating and sleeping to increase your health would be nice, and many games these days include these type of aspects for a bit more realism/challenge.

2. The Jungle looks great, will it be fully explorable? The option to fully enter the jungle to hunt treasure or ruins would be great. Maybe even foraging for food or plants for medicine would be amazing.

3. Will there be an option to have NPC companion's either on land or at sea? If yes, would that include having your own fleet of ships or fighting larger land battles?

4. What will the economy look like in the game? I understand trading or pirating will be the main ways to make money, but will there be any other revenue streams? For example, can you hunt or fish to sell, or maybe aquire skills such as lumberjacking to chop trees for wood? Maybe even acquiring businesses to run, like in Mount & Blade.

5. Following on from the above, will there be an option to buy a house or have courtship/marriage in the game? Even better, could you govern an entire island if you become powerful enough?

6. Will there be any crafting in the game? For example, being marooned on a desert island if you lost a sea battle, and having to build a raft to get back to civilisation. Maybe even having to craft certain plants for medicine.

There are many other questions I have, but I'm sure you have other thing to do so I'll leave it at that for now.

I would just lastly like to say, you are doing a fantastic job and many members I speak to will gladly buy the game when it enters early access. Just, please don't be tempted by people willing you to go down the mystic/magic path. There are literally hundreds of magical games out there to satisfy those people, if you listen to them, they will abandoned your game as soon as the next big mystical game appears.

You are producing an awesome-looking Pirate simulation, you can literally count on one hand the amount of other Pirate simulations out there that don't wander into the realms of fantasy. Stick with realism, and your fanbase will stick with you.
Demrohir Jun 26, 2022 @ 1:16am 
Originally posted by Simwake26:

I would just lastly like to say, you are doing a fantastic job and many members I speak to will gladly buy the game when it enters early access. Just, please don't be tempted by people willing you to go down the mystic/magic path. There are literally hundreds of magical games out there to satisfy those people, if you listen to them, they will abandoned your game as soon as the next big mystical game appears.

You are producing an awesome-looking Pirate simulation, you can literally count on one hand the amount of other Pirate simulations out there that don't wander into the realms of fantasy. Stick with realism, and your fanbase will stick with you.

+1
Reinwolf Jul 17, 2022 @ 2:35pm 
What about ship destructibility? Will we be able to see a cannon ball piercing through a broadside wall and exiting the gun deck from the other side? Would be great to see this implemented at least as it was in the "Total War: Empire" game more than 10 years ago.
Last edited by Reinwolf; Jul 17, 2022 @ 2:36pm
XŦĦ§¥ Jul 26, 2022 @ 9:10am 
Considering the events in eastern Europe and the major lacks of news these past weeks/months, is Corsair's still being developed ?
Last edited by XŦĦ§¥; Jul 26, 2022 @ 9:11am
tmaura Jul 27, 2022 @ 11:39am 
Originally posted by La Hire:
Considering the events in eastern Europe and the major lacks of news these past weeks/months, is Corsair's still being developed ?
i'm wondering the same as they are a Ukraine team. had they set up shop somewhere else to develop i'm sure they would have said something. so i'm not holding my breath.
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Date Posted: Nov 16, 2021 @ 11:58am
Posts: 14