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I will investigate this further and work to replicate this behavior on my end. Thank you for providing the image. Few initial follow ups questions.
1- PC Windows
2 - yes
3 - No - just installed it
4- Nope - I tried both - it happened straight after the first puzzle.
5 - Nope
6 - as soon as I move the last arrow into the goal
7 - not now - happy to do so over the weekend.
Thank you for response.
I have just been able to replicate this behavior on my end. Please give me some time to diagnose the issue.
Thank you for your patience on this. I've diagnosed the issue, built a patch, and verified it worked. I'll integrate it into the build and post the patch build out shortly.
For those curious (and to treat this as a learning lesson for future game devs :) ), the issue was a result of a change I made in V1.2.0 using Unity's PlayerPrefs. I commented out a setting that I was not using and didn't plan to use any more. The PlayerPref setting was tied to a different UI showing up and ending the puzzle. Upon trying to get this PlayerPref, it would not find it since it didn't not exist. Since it was not found, the get PlayerPref function would return a default setting to use when not found. The default setting was set to enable the feature while it was expected for it to be disabled. As a result, puzzles didn't go back to menus when completing a puzzle.
What's the takeaway? Be careful what is commented out or removed. Especially related to configuration settings. It could have more impact than you think. Double check that it won't have an effect on your system or another system (if you can).
Patch is included in latest version: V1.3.1.
See above for details or the latest announcement here:
https://store.steampowered.com/news/app/1594290/view/3446970998519224316
Thank you again Taft and Woutst for reporting this. Enjoy Abridge! :)
Let me know if you have any further questions.