Selaco
GOG release?
Have you considered releasing this game on GOG as well as Steam? Considering the obvious quality on display, I find it hard to believe that they would refuse you, and it would increase your potential customer base and thus your profits.
Originally posted by Nexxtic:
A similar question was asked on our Discord today, and I feel the need to provide an update here, too. I'll expand upon my message for a bit more clarity

Selaco's Early Access launch is not likely to arrive on GOG unfortunately 😦 v1.0 seems more likely. I made the unfortunate mistake of hinting at a GOG version before realizing the complications. For that I apologize.

Releasing on multiple launchers requires a lot more work and maintenance than I realized, and given our plans for active Post-Launch support during our Early Access period, it would end up slowing down development by a lot.

For example, Dualshock Controllers work right off the bat because of the SteamAPI even though GZDoom usually refuses to work on these for some reason. On GOG, that would require workarounds (unless something has changed here?). Achievements, Cloud Saving, Version control, beta tests, platform specific issues, Steam Deck integration, hotfixes, testing etc., it all piles up on an already very busy development schedule.

There are other challenges involved that aren't related to time costs, too. We worked hard on adding integrated modding support using the Steam Workshop. How is that going to work on GOG? It would mean some mods are locked out for GOG users (unless modders upload their mods on other places which I highly encourage).

What will the issues mentioned above mean for the overal value of the game? I don't feel comfortable selling a game for the same price when it has an inferior feature set compared to Steam.

None of this is a jab against GOG though. I really like their cause and fully support their DRM-Free approach despite some of their missteps. But for a very small team like ours, it becomes too much.

If none of these features matter to you, do remember that Selaco is a DRM-Free game regardless of platform. You can play the game without running Steam!
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Showing 1-15 of 46 comments
Nexxtic  [developer] 19 Jun, 2022 @ 3:39am 
They have refused us and continued to ignore us for roughly a year..

Maybe in the future!
Shadow_Actual 19 Jun, 2022 @ 3:41am 
Originally posted by DoomeDx:
They have refused us and continued to ignore us for roughly a year..

Maybe in the future!
Damn. Shame on them. They're allowed far less impressive games than this on their platform. Did they give a reason or...?
Magmarock 19 Jul, 2022 @ 3:54am 
Originally posted by DoomeDx:
They have refused us and continued to ignore us for roughly a year..

Maybe in the future!
Did they give a reason? What about alternative DRM free releases?
Nexxtic  [developer] 19 Jul, 2022 @ 4:17am 
Originally posted by Magmarock:
Did they give a reason?

Nope, we're being ignored. We resubmitted twice but no longer received an automated confirmation email about a submission, making me believe we are, for some reason, blocked. No idea what is going on, but I've tried my best and I am done trying to work with them by this point. The GOG forums also made their voices heard, to which they didn't respond either. If this is a sign of how their communication is, I have no desire to work with GOG.

Originally posted by Magmarock:
What about alternative DRM free releases?

The game is DRM free regardless of where you buy it, so it should not matter much! Even the demo doesn't require Steam to run.
Last edited by Nexxtic; 19 Jul, 2022 @ 4:17am
Magmarock 19 Jul, 2022 @ 4:20am 
Originally posted by DoomeDx:
Originally posted by Magmarock:
Did they give a reason?

Nope, we're being ignored. We resubmitted twice but no longer received an automated confirmation email about a submission, making me believe we are, for some reason, blocked. No idea what is going on, but I've tried my best and I am done trying to work with them by this point. The GOG forums also made their voices heard, to which they didn't respond either. If this is a sign of how their communication is, I have no desire to work with GOG.

Originally posted by Magmarock:
What about alternative DRM free releases?

The game is DRM free regardless of where you buy it, so it should not matter much! Even the demo doesn't require Steam to run.
Thanks that's good to know, also yeah something strange is happening at GOG management.
Shadow_Actual 19 Jul, 2022 @ 8:00am 
That's messed up. And completely incomprehensible to me, seeing as much worse games get released on GOG anyway. Perhaps your pitch annoyed a suit somewhere? Well, whatever. I can't blame you for not wanting to work with them any more.
Nexxtic  [developer] 19 Jul, 2022 @ 8:51am 
Originally posted by Shadow_Actual:
That's messed up. And completely incomprehensible to me, seeing as much worse games get released on GOG anyway. Perhaps your pitch annoyed a suit somewhere? Well, whatever. I can't blame you for not wanting to work with them any more.

They dont need a pitch, you just submit the title, a video, some screenshots and a basic description. I see no reason for anyone to get annoyed by it.

It is not unheard of, honestly. A lot of devs get ghosted by GOG which is a frequent topic of conversation over at their forums.

We were hoping that the launch of the demo would make the product more well known, which would hopefully make GOG interested. But that still does not seem to be the case.

You can find the entire discussion here:
https://www.gog.com/forum/general/selaco_upcoming_gzdoom_engine_powered_game/page1
sansee 19 Jul, 2022 @ 9:54am 
I got banned there for writing something about how GOG's management seems to behave due to my growing frustration, and it was honestly worth it... :D

They seem to lack any clear direction and professionalism. They approve seemingly crappy and questionable games, while also alienating their own fan-base.

Only thing I can think that even remotely can explain this rather bizarre behaviour is perhaps they really don't the slim character (just based off of in contrast to Hedon), or they don't like the developer(s). I remember a certain infamous developer who had a long history of blasting people for having constructive criticisms about his game, yet GOG approved it after a "few" years of patching anyway, so what gives?

Regardless, this isn't the first time and they seem intent on NOT to learn from past mistakes.
Shadow_Actual 19 Jul, 2022 @ 11:29am 
Originally posted by DoomeDx:
They dont need a pitch, you just submit the title, a video, some screenshots and a basic description. I see no reason for anyone to get annoyed by it.

It is not unheard of, honestly. A lot of devs get ghosted by GOG which is a frequent topic of conversation over at their forums.

We were hoping that the launch of the demo would make the product more well known, which would hopefully make GOG interested. But that still does not seem to be the case.

You can find the entire discussion here:
https://www.gog.com/forum/general/selaco_upcoming_gzdoom_engine_powered_game/page1
Ah, apologies, I didn't know.

As @sansee mentioned, they appear to lack a clear sense of direction, since random garbage games get approved while something as impressive as Selaco gets rejected. Damn shame, really. I wish I could help you, but I can't. :(

Really, it's GOG's loss, since they won't get the money I'd give them for a game as awesome as this.
RocketSword 22 Jul, 2022 @ 2:29am 
I don't have any knowledge when it comes to releasing an game on steam or gog, but my theory would be that maybe Gog could have rejected it since it's an demo and not an traditional early access release. I don't know if there's going to be an early access release at some point or not, but if you still want to release your game on gog, then the best time would probably be when the game enters early access or full release. That's just my thoughts.
Last edited by RocketSword; 22 Jul, 2022 @ 2:30am
Nexxtic  [developer] 22 Jul, 2022 @ 3:50am 
That does not matter
RocketSword 22 Jul, 2022 @ 5:26am 
Well anyway I wish you the best of luck and I'm looking forward to the game. I'm going to try out the demo for myself
Magmarock 22 Jul, 2022 @ 6:39am 
Originally posted by DoomeDx:
That does not matter
Maybe try again after official release, you never know.
Nexxtic  [developer] 22 Jul, 2022 @ 7:06am 
Originally posted by Magmarock:
Originally posted by DoomeDx:
That does not matter
Maybe try again after official release, you never know.

I'm not sure if I want to. GOG has been a pain to communicate with and I refuse to work with a company that does not communicate. Launching Selaco on GOG after launch does not seem like a good idea either since it will make a large number of our players angry who bought the game on Steam not knowing a GOG release would follow later.

We've tried numerous times now and I am done taking the initiative. If they want our game on their platform, it's their turn to contact us.
Last edited by Nexxtic; 22 Jul, 2022 @ 7:19am
Magmarock 22 Jul, 2022 @ 8:00am 
Originally posted by DoomeDx:
Originally posted by Magmarock:
Maybe try again after official release, you never know.

I'm not sure if I want to. GOG has been a pain to communicate with and I refuse to work with a company that does not communicate. Launching Selaco on GOG after launch does not seem like a good idea either since it will make a large number of our players angry who bought the game on Steam not knowing a GOG release would follow later.

We've tried numerous times now and I am done taking the initiative. If they want our game on their platform, it's their turn to contact us.
It's fair enough to blame GOG for lack of communication, but if you don't want to then it's you, who doesn't want to. At the moment GOG's website is giving a lot of 404 errors, and IT problems so it could just be bad timing https://imgur.com/a/XFIkoZX
Last edited by Magmarock; 22 Jul, 2022 @ 8:02am
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Date Posted: 19 Jun, 2022 @ 3:32am
Posts: 46