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Maybe in the future!
Nope, we're being ignored. We resubmitted twice but no longer received an automated confirmation email about a submission, making me believe we are, for some reason, blocked. No idea what is going on, but I've tried my best and I am done trying to work with them by this point. The GOG forums also made their voices heard, to which they didn't respond either. If this is a sign of how their communication is, I have no desire to work with GOG.
The game is DRM free regardless of where you buy it, so it should not matter much! Even the demo doesn't require Steam to run.
They dont need a pitch, you just submit the title, a video, some screenshots and a basic description. I see no reason for anyone to get annoyed by it.
It is not unheard of, honestly. A lot of devs get ghosted by GOG which is a frequent topic of conversation over at their forums.
We were hoping that the launch of the demo would make the product more well known, which would hopefully make GOG interested. But that still does not seem to be the case.
You can find the entire discussion here:
https://www.gog.com/forum/general/selaco_upcoming_gzdoom_engine_powered_game/page1
They seem to lack any clear direction and professionalism. They approve seemingly crappy and questionable games, while also alienating their own fan-base.
Only thing I can think that even remotely can explain this rather bizarre behaviour is perhaps they really don't the slim character (just based off of in contrast to Hedon), or they don't like the developer(s). I remember a certain infamous developer who had a long history of blasting people for having constructive criticisms about his game, yet GOG approved it after a "few" years of patching anyway, so what gives?
Regardless, this isn't the first time and they seem intent on NOT to learn from past mistakes.
As @sansee mentioned, they appear to lack a clear sense of direction, since random garbage games get approved while something as impressive as Selaco gets rejected. Damn shame, really. I wish I could help you, but I can't. :(
Really, it's GOG's loss, since they won't get the money I'd give them for a game as awesome as this.
I'm not sure if I want to. GOG has been a pain to communicate with and I refuse to work with a company that does not communicate. Launching Selaco on GOG after launch does not seem like a good idea either since it will make a large number of our players angry who bought the game on Steam not knowing a GOG release would follow later.
We've tried numerous times now and I am done taking the initiative. If they want our game on their platform, it's their turn to contact us.