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That literally provided NO help. Which option does what?
Also, can we get mouse-over descriptions of each non-standard setting in the settings menu?
By 'non-standard', I mean something that you don't normally see in every game.
Why would anyone ever simulate NPCs moving around or interacting off-screen? Isn't that a bit like rendering the backsides of polygons that no one is ever going to see (opposite of culling) ?
If that is indeed what is being done, then I think I begin to understand some of the restrictions in place on movement speed and also maybe why it takes so long to save game even on a top-end system..
I know it has nothing to do with graphics but simulation is generally CPU expensive. Look at stellaris. That gets to be a nightmare on even medium sized maps in late game.