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Hjelp oss å oversette Steam
I also love the faster turning, it feels alot more fluid and useful. The game plays better and better each time I play it, seriously. Absolutely amazing.
Addtionally:
As Cinna Stix said below me, the combo tracker at the bottom was a nice touch and I miss it as well.
The new controls/scoring mechanic give a good purpose to spinning, but it feels like the scoring system is still missing something. I personally miss the combo tracker at the bottom, but I'm not sure if combo linking is that missing part of the score system.
I say it every update, and I'm probably the only one, but I really would like to have the enemies to shoot at again. There were very few songs I got to spawn enemies in the older builds, but they were some of the most fun songs.
Ok, firstly:
General Comments
I like the way GROOVE works now, giving that bit of extra focus. Sometimes I find there's a tradeoff in levels between going for a 'known GROOVE' or perhaps a whole stack of BUZZes. Given I'm still not sure how much each is 'worth' I don't know which is better, but I love the conflict that this engenders. IT also means that rotation is now far more necessary than before, and I like that.
It seems most levels have been sped up a little, or perhaps it's just the faster rotation. My first thought is that the rotation is just way too fast for some music (Icarus - Deus Ex, Us and Them - Pink Floyd) but perfect for others (Back in Black - AC/DC, Night by Night - Chromeo). I wonder if rotation speed shouldn't somehow be tied to the music? Unfortunately it means I've lost the lovely "flow" to the slower music that I enjoyed before.
It seems that things can desaturate a lot more quickly. I like the way that provides more feedback to how you're playing.
I don't really like the loss of the "combo" display down the bottom. It was something that felt like it added more focus to what you "should" be doing - and the diminishing bar added some extra impetus to do something, anything.
Now, levels:
Level 2
Remember what I said about not envying you guys? This is a great example.
Icarus (Deus Ex) has become very boring and sameish.
Us and Them (Pink Floyd) has a bit more variation but a very long, boring intro, and suffers long periods of sameness, interspersed with more interesting variation.
Back in Black (AC/DC) is lovely to play now. There's a lot of variation and a lot of times you have to make some quite quick decisions about whether to follow your current path for BUZZes, or perhaps twist and drop; down to get a long GROOVE.
Night by Night (Chromio) is a bit of a mixture. It's fast moving, with some interesting variation (and the first time I've seen thoose long 'block tunnels' split apart as you go through them), but there are long periods of "I wish there were more" and it seems that some parts of the level don't put in an appearence until the very end (the long, ridged 'skyscraper' like structures).
Level 4
Icarus is a bit of a strange one with this level. There are some excellent bits where there's a good amount of variation, and a lovely flow. There are also some bits where it's very difficult to keep the saturation levels up. The speed feels far too fast in some sections, and just right in others. Overall though, I liked it.
Us and Them feels far too slow and mellow for the level. Having said that the level is really interesting. There are subtle changes between sections meaning that you can't really settle in to any one technique (a good thing) but the changes aren't so sharp that they throw out your "flow". There are even a few more sparse bits that feel just right as a resting point before the next frenetic section.
Back in Black is mosty really nice with this level. At the beginning there are a few gaps where things desaturate, but once the level picks up there's a lot to do and an almost constant need for sharp rotation. There's a lot of 'sameness' about the segments used and yet somehow it just really works in this case. Definitely great!
Night by Night is really lovely with this level. A lot of variation, fast paced and so many decisions to make about which path to take. There's also a lot of opportunity for rotation to try to get a GROOVE. Also the first time I've seen the cylinders in this level. I love it!
Level 5
On default settings none of the songs really felt any different to play Level 4 again. I'll play with this one more later.
Taken as a whole, I like the changes you've made. I've mentioned the few issues I have, but really, I like how it's playing and feels right now. Good work!
That's very interesting... hmm. We'll talk about that. Our "speed" (BPM) analysis isn't spot on, but it might be worth a try to tinker with this.
As a response to you and a few other commenters about some changes with the combo bar, and knowing what you're achieving, I would suggest to take a peek at the mockup I posted. I haven't shown you guys *everything* I've got cookin', but it's a taste. I'm fairly confident it'll give many of you what you're looking for in terms of feedback.
Thanks for all the feedback guys, it's really great to hear from all of you!
One thing that I hope to see sometime is better responsiveness to the tempo so that (for example) you pass buildings right on beat 1 and have details fly by the camera on up-beats. I also think it'd be neat to have the color palette and object-spawner a bit more varied and maybe respond to the tone/pitch of the song (ie. higher=redder, lower=bluer).
Also, just in general, I find myself enjoying the levels that involve me staying near the middle with a lot of stuff to dodge than the ones that focus more on stuff spawning near the edge.
As it is, all you can do is Buzz, Groove, and Needle. There need to be some more stunts, like buzzing something at an angle.
Maybe you can also make it so, if you spin, you gain the ability to buzz stuff that's further away, a la Psyvariar. Now, before you say this is dumb, keep in mind that there isn't always an object nearby that's long enough to Groove (For example: Stage 6 if one of the settings is high enough, not sure which settings do what), and, in fact, it's still possible to Groove while spinning..