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My apologies if this got posted twice.
I know those facilities are currently a little too expensive at the beginning, but I am working on it.
Until this balancing occurs the game is not fun enough to play anymore, will watch these forums and patch notes for any fixes.
I feel like the positive review I left for this game is no longer valid as the game changed too much and not for the better, sure great features added, but with great features comes great grind in a single player game, I do not think so.
But the fix plus some nice quality of life stuff is coming soon :)
I think it can help you fine-tuning the grind and economy to your liking, although I think the new balancing should probably be enough.
https://steamcommunity.com/games/1546090/announcements/detail/546725769035907157
Is this feature staying as is, to be a archer say and in the middle of a small melee skirmish lose some if not all arrows by mid fight and then backing up to take a few bow shot not viable ? Yes I know arrows are cheap but this is at the start of the bloody game, a game which appears to nickle dime you to death in an attempt to slow leveling.
And the ranged mobs good grief, they back peddle and move like they are under a haste spell. Maybe I will try again later, but in all the hours I have played this in the past I have never seen the level of pick pocketing, please do not tell me it is only from goblins as to be honest it does not matter. Be in front of me swinging a weapon and somehow be able to steal arrows from my storage, I could see elite goblins stealing in the heat of battle but just dungeon trash mobs ?!?
Goblins only steal items when they deal damage. If you parry, block or evade their attackes they won't be able to steal anything, unless there is a bug.
Goblins do not consume items (besides the Goblin King). So they should always have as many arrows as they stole. I will check on this and see if there is a bug.
I have reduced the max number of items, especially arrows they can steal per hit with the update.
Only goblins can steal items.
Ranged enemies stand still while they are shooting. So breach while they do that, or just use ranged against them. You might also want to get the parry skill to reflect projectiles, to kill them with their own weapons.
If three goblins attack at once, try to kick them before they can hit you and if you feel uncomfortable with the parry just go with a shield. You can easily block three incoming attacks at once unless they swarm you. You can also use the shield bash to keep them at distance. But keep some stamina potions ready to keep your kicks/bashes up an running.
Or you just go stealth archer on them. Lots of options. You just need to find the right tactic for you. If I play they barely ever steal anything from me, but of course I have years of training with the game ^^
I do not feel like this will go anywhere in talking, you made a choice, it is a game you are developing, that with the confidence in what you are doing makes me think little change if any is ahead for that.
If the rating for the game drops due to some of these reasons, you were warned, it was a great game at the start but you seem to think progress is too fast and have done so much to make sure it is down to a snails pace and much more of a slog.
When this gem first came out you could do all the crafting needed without all this extra steps that quite literally involve farming dungeons in a single player game.
Do not bother to respond as I am sure you grow weary of me. Best solution is to play something else, and looks back here much later to see if the game is still wanting to just eat up time with rinse wash and repeat or actually like it was at one point.
Each enemy type has something they do to the player. Goblins steal, bogglins poison, etc. So yeah, to avoid theft, being poisoned, etc is to either NOT be in in melee range, or to kill them before they get to melee range.
Unless there's a bug where they're stealing and the items are getting lost in the ether; I've had no issues gathering from their corpses.
As stated; have a sword/shield on standby incase you run out of arrows. You have options to mitigate things in the game; but if you're going to shoehorn yourself into 'only bow and arrows'; then you're choosing that limitation and all it entails. I'd suggest not fighting goblins at that point and fight the other enemies; I ignored bogglins for awhile because I didn't want to deal with the poison damage.