RAIDBORN

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Potions and how they were/are made
Do I remember things wrong or could we make potions ourselves right at the start ?

If I understand it right now we need to build the lab, and more before potion creation is available, and then will we be able to brew potions ourselves like before or is it only crew NPC dependent ?
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Showing 1-12 of 12 comments
Also is the crafting of a the Smith key behind a similar wall and not like it was before ?

My apologies if this got posted twice.
Markus  [developer] Jan 29 @ 7:21am 
Originally posted by Mr Confused:
Do I remember things wrong or could we make potions ourselves right at the start ?

If I understand it right now we need to build the lab, and more before potion creation is available, and then will we be able to brew potions ourselves like before or is it only crew NPC dependent ?
For potions you need the alchemy lab and for crafting you need the workshop. And yes for the Blacksmith key you will need the workshop.

I know those facilities are currently a little too expensive at the beginning, but I am working on it.
I am sorry Markus, these choice may get adjusted as time goes on but they are diminishing the fun of the game that was originally there. You talk about Founders gear but even that has a lofty cost when you factor in all these new financial sinkholes for the gold. And what is up with those spell casters that can back peddle faster then Serious Sam and faster then you can walk forward.

Until this balancing occurs the game is not fun enough to play anymore, will watch these forums and patch notes for any fixes.

I feel like the positive review I left for this game is no longer valid as the game changed too much and not for the better, sure great features added, but with great features comes great grind in a single player game, I do not think so.
Shev Jan 29 @ 8:37am 
I can attest; those spellcasters and spear throwing enemies are quite the pain; glad I went sword/board to mitigate those nasties. I tend to bring a bow to try and snipe those things off the field first whenever possible.
Markus  [developer] Jan 29 @ 2:18pm 
Originally posted by Mr Confused:
I am sorry Markus, these choice may get adjusted as time goes on but they are diminishing the fun of the game that was originally there. You talk about Founders gear but even that has a lofty cost when you factor in all these new financial sinkholes for the gold. And what is up with those spell casters that can back peddle faster then Serious Sam and faster then you can walk forward.

Until this balancing occurs the game is not fun enough to play anymore, will watch these forums and patch notes for any fixes.

I feel like the positive review I left for this game is no longer valid as the game changed too much and not for the better, sure great features added, but with great features comes great grind in a single player game, I do not think so.
I will probably launch an update tomorrow. Unfortunately there were a number of nasty bugs messings things up. Like crew not working or resources getting purged from the surplus. I am sorry for that :(

But the fix plus some nice quality of life stuff is coming soon :)
Markus  [developer] Jan 29 @ 4:52pm 
Originally posted by Mr Confused:
I am sorry Markus, these choice may get adjusted as time goes on but they are diminishing the fun of the game that was originally there. You talk about Founders gear but even that has a lofty cost when you factor in all these new financial sinkholes for the gold. And what is up with those spell casters that can back peddle faster then Serious Sam and faster then you can walk forward.

Until this balancing occurs the game is not fun enough to play anymore, will watch these forums and patch notes for any fixes.

I feel like the positive review I left for this game is no longer valid as the game changed too much and not for the better, sure great features added, but with great features comes great grind in a single player game, I do not think so.
I have just released the patch adding some balancing measures and important bug fixes. I also introduced a new economy difficulty setting, which affects gold earned by trading and quests, instead of the old loot setting which didn't have much of an impact.

I think it can help you fine-tuning the grind and economy to your liking, although I think the new balancing should probably be enough.

https://steamcommunity.com/games/1546090/announcements/detail/546725769035907157
Last edited by Markus; Jan 29 @ 4:52pm
I tried the new patched version today, I did not get too far as I saw first hand just how many arrows can get pick pocketed from you in the heat of battle, so let me understand if I have this right, it is an intentional and designed feature to be attacked by 3 low level goblins and each one seems to stand a chance to pick pocket items ever few seconds, I went from 34 arrows to zero and I looted the goblins after and all I had was 15 arrows, I know I did not shoot 19 arrows at them.

Is this feature staying as is, to be a archer say and in the middle of a small melee skirmish lose some if not all arrows by mid fight and then backing up to take a few bow shot not viable ? Yes I know arrows are cheap but this is at the start of the bloody game, a game which appears to nickle dime you to death in an attempt to slow leveling.

And the ranged mobs good grief, they back peddle and move like they are under a haste spell. Maybe I will try again later, but in all the hours I have played this in the past I have never seen the level of pick pocketing, please do not tell me it is only from goblins as to be honest it does not matter. Be in front of me swinging a weapon and somehow be able to steal arrows from my storage, I could see elite goblins stealing in the heat of battle but just dungeon trash mobs ?!?
Markus  [developer] Jan 30 @ 12:48pm 
Originally posted by Mr Confused:
I tried the new patched version today, I did not get too far as I saw first hand just how many arrows can get pick pocketed from you in the heat of battle, so let me understand if I have this right, it is an intentional and designed feature to be attacked by 3 low level goblins and each one seems to stand a chance to pick pocket items ever few seconds, I went from 34 arrows to zero and I looted the goblins after and all I had was 15 arrows, I know I did not shoot 19 arrows at them.

Is this feature staying as is, to be a archer say and in the middle of a small melee skirmish lose some if not all arrows by mid fight and then backing up to take a few bow shot not viable ? Yes I know arrows are cheap but this is at the start of the bloody game, a game which appears to nickle dime you to death in an attempt to slow leveling.

And the ranged mobs good grief, they back peddle and move like they are under a haste spell. Maybe I will try again later, but in all the hours I have played this in the past I have never seen the level of pick pocketing, please do not tell me it is only from goblins as to be honest it does not matter. Be in front of me swinging a weapon and somehow be able to steal arrows from my storage, I could see elite goblins stealing in the heat of battle but just dungeon trash mobs ?!?
Thanks for the feedback. To answer your questions:

Goblins only steal items when they deal damage. If you parry, block or evade their attackes they won't be able to steal anything, unless there is a bug.

Goblins do not consume items (besides the Goblin King). So they should always have as many arrows as they stole. I will check on this and see if there is a bug.

I have reduced the max number of items, especially arrows they can steal per hit with the update.

Only goblins can steal items.

Ranged enemies stand still while they are shooting. So breach while they do that, or just use ranged against them. You might also want to get the parry skill to reflect projectiles, to kill them with their own weapons.
Last edited by Markus; Jan 30 @ 12:50pm
So when attacked by 3 goblins at once you can parry all their attacks even though they are not all swinging in tandem ? I lost count of the red messages (You had an item stolen) that I cannot even keep track in battle, this could be mitigated later in game by having many in the inventory but as I said this is very early on, to get all the arrows stones and watch health potion go the same way in battles this soon is no fun at all. But I will keep trying for now, I do not like to justify a review with limited play.
Markus  [developer] Jan 30 @ 2:23pm 
Originally posted by Mr Confused:
So when attacked by 3 goblins at once you can parry all their attacks even though they are not all swinging in tandem ? I lost count of the red messages (You had an item stolen) that I cannot even keep track in battle, this could be mitigated later in game by having many in the inventory but as I said this is very early on, to get all the arrows stones and watch health potion go the same way in battles this soon is no fun at all. But I will keep trying for now, I do not like to justify a review with limited play.
You know that you get back all your items right? They aren't stealing anything permanently from you unless you die, or the goblin king consumes your potions.

If three goblins attack at once, try to kick them before they can hit you and if you feel uncomfortable with the parry just go with a shield. You can easily block three incoming attacks at once unless they swarm you. You can also use the shield bash to keep them at distance. But keep some stamina potions ready to keep your kicks/bashes up an running.

Or you just go stealth archer on them. Lots of options. You just need to find the right tactic for you. If I play they barely ever steal anything from me, but of course I have years of training with the game ^^
Last edited by Markus; Jan 30 @ 2:26pm
Sounds like the choice is avoid theft by several means that do not do damage or do damage to kill them and deal with the theft. If the three goblins swinging at you are not swinging at the same time it is not just as simple as a parry as you know the parry requires good timing, something that cannot be done with three attacking at slightly different speeds, and for the shield, again if they are not attacking at the exact time you must then just hold the block button and do little.

I do not feel like this will go anywhere in talking, you made a choice, it is a game you are developing, that with the confidence in what you are doing makes me think little change if any is ahead for that.

If the rating for the game drops due to some of these reasons, you were warned, it was a great game at the start but you seem to think progress is too fast and have done so much to make sure it is down to a snails pace and much more of a slog.

When this gem first came out you could do all the crafting needed without all this extra steps that quite literally involve farming dungeons in a single player game.

Do not bother to respond as I am sure you grow weary of me. Best solution is to play something else, and looks back here much later to see if the game is still wanting to just eat up time with rinse wash and repeat or actually like it was at one point.
Last edited by Mr Confused; Jan 30 @ 3:09pm
Shev Jan 30 @ 8:16pm 
I have stuff stolen; but I've always gotten it back. I've practically fought goblins 90% of the time. I'm 80% a melee character with a shield; I only have novice bows for plinking enemies before they get close(helps thin the herd of smaller/weaker mobs, or atleast wearing them down before they close the gap).

Each enemy type has something they do to the player. Goblins steal, bogglins poison, etc. So yeah, to avoid theft, being poisoned, etc is to either NOT be in in melee range, or to kill them before they get to melee range.

Unless there's a bug where they're stealing and the items are getting lost in the ether; I've had no issues gathering from their corpses.

As stated; have a sword/shield on standby incase you run out of arrows. You have options to mitigate things in the game; but if you're going to shoehorn yourself into 'only bow and arrows'; then you're choosing that limitation and all it entails. I'd suggest not fighting goblins at that point and fight the other enemies; I ignored bogglins for awhile because I didn't want to deal with the poison damage.
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