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You didn't know the time when (almost) every game released on PC was a pain in the ass for the vast majority of players. You had to be a real geek to be sure to launch your game correctly, now it's much better, and it's only 2% of the games that have problems.
Besides, to be sure to have a game that runs without problems, you need to have a PC without any software that runs in the background, like anti-virus, and even Geforce Now that only adds to the problems. Since my PC contains ONLY games and nothing else (except: Steam, uPlay etc., and Opera GX.), I never have any problems even with Denuvo, except with Callisto!
Shader compilation is a DX12 feature, why do you think it only works DX11 ? I don't understand your logical.
DX11 doesn't mean you don't need caching shaders.
These settings only work with D3D11 UE4. Ask EPIG why.
I refund it got it on ps5. Not perfect but,damn playable the game is a solid 8.5 for me.
I've been gaming on PC for over 3 decades and never had this much trouble running games in the past. You'd stick the floppy in and play your Doom or whatever. This is a modern game development problem. Either they are stuck in Early Access for a decade and you forget the game even exists by the time it gets finished or they push out unfinished games that barely run. That's the new normal. I remember when the Baldur's Gate game came out and the game ran fine out of the box. Sure, it was buggy, but it wasn't anything critical. The game was playable from start to finish despite being one of the biggest games of the time and coming on 6 CDs. Those days are gone. Now you're lucky if the a triple AAA game even starts at launch. LOL
Ran medium + these changes + dx11 = 54 fps.
Ran high + these changes + dx11 = 48 fps.
Ran high + dx12 = 56 fps.
I think these settings are another case of placebo + luck with crashes (for whoever was having crashes, it was not my case).
This was all without upscaling on 1080p because FSR is garbage.