Tank Squad

Tank Squad

View Stats:
May 6 @ 7:20am
Tank Squad - Relase Date Reveal
< >
Showing 1-15 of 33 comments
Raphx May 6 @ 7:31am 
I love the game but it's way too much it's not finished still a lot of work to make it better
WinteR5  [developer] May 6 @ 8:01am 
Originally posted by Raphx:
I love the game but it's way too much it's not finished still a lot of work to make it better

Thanks for the comment. The game is constantly developing and changing, there is a lot ahead of us!
[DeGenerals]Trebor  [developer] May 6 @ 8:27am 
Originally posted by Raphx:
I love the game but it's way too much it's not finished still a lot of work to make it better
Indeed it must be worked on - but without funds we cannot do it - thats where we are and why the premiere
i'm not sure why you'd want to release the game in its current state. I hope the release build is different from the demo build because the performance is abysmal and really needs to be worked on. Otherwise what you're shipping isn't a game. Best of luck with the development, i'll be keeping an eye
[DeGenerals]Trebor  [developer] May 6 @ 8:41am 
Originally posted by xDanilor:
i'm not sure why you'd want to release the game in its current state. I hope the release build is different from the demo build because the performance is abysmal and really needs to be worked on. Otherwise what you're shipping isn't a game. Best of luck with the development, i'll be keeping an eye
It's just we're out of money and we must release it to have any money to continue the work. Every month we optimize the game and bug fix it - I would like to wait a year more, optimize it more and release more content but it's not possible anymore - not without release
Tigre May 6 @ 8:46am 
Originally posted by DeGeneralsTrebor:
Originally posted by xDanilor:
i'm not sure why you'd want to release the game in its current state. I hope the release build is different from the demo build because the performance is abysmal and really needs to be worked on. Otherwise what you're shipping isn't a game. Best of luck with the development, i'll be keeping an eye
It's just we're out of money and we must release it to have any money to continue the work. Every month we optimize the game and bug fix it - I would like to wait a year more, optimize it more and release more content but it's not possible anymore - not without release

How much money do you need? Why not partner with a wealthy person, for example, in exchange for a percentage of sales?
Well then you guys should release some kind of announcement on the game release, something like "it's very raw but you can support us to help finish it or there will be no game" or something like this.
It's a rough situation but if you don't give people clear warning about game state and your status you can get pretty bad reviews and it's almost a death sentence to indie game nowadays.
[DeGenerals]Trebor  [developer] May 6 @ 8:52am 
Originally posted by Tigre:
Originally posted by DeGeneralsTrebor:
It's just we're out of money and we must release it to have any money to continue the work. Every month we optimize the game and bug fix it - I would like to wait a year more, optimize it more and release more content but it's not possible anymore - not without release

How much money do you need? Why not partner with a wealthy person, for example, in exchange for a percentage of sales?
This is actually our funding history - PlayWay - a publisher, together with me and WInter5 founded DeGenerals to create Tank Mechanic Simulator. TMS funded the work on Tank Squad for 5 years now - but just last week PlayWay is leaving us - with Tank Mechanic Simulator and is no more interested in Tank Squad
[DeGenerals]Trebor  [developer] May 6 @ 8:54am 
Originally posted by Einzbern:
Well then you guys should release some kind of announcement on the game release, something like "it's very raw but you can support us to help finish it or there will be no game" or something like this.
It's a rough situation but if you don't give people clear warning about game state and your status you can get pretty bad reviews and it's almost a death sentence to indie game nowadays.
We might do just that, as well as be here to help people get most of the game. For instance - I see that many people that play the demo do not turn on upscaling filters like FSR or DLSS even when they GPU that supports it - and end up having less FPS that they could with same quality of image

To have 2x FPS that the game now offers, no stutters, no lag will take surely half a year or whole year and even that still might be not enough - but again here we are - it's either now or never
Originally posted by Tigre:
Originally posted by DeGeneralsTrebor:
It's just we're out of money and we must release it to have any money to continue the work. Every month we optimize the game and bug fix it - I would like to wait a year more, optimize it more and release more content but it's not possible anymore - not without release

How much money do you need? Why not partner with a wealthy person, for example, in exchange for a percentage of sales?
Yeah, guys from MicroProse love games like this.
cipe.miao May 6 @ 9:29am 
I can't believe it!! I can get to 100 euros, I'm poor, and I work, but damn the game must go on, there is nothing similar to this, and with better performances" I activated the dlss and it improved, but when a few people arrive it's over" it will be a great game!! I will definitely take it because I care a lot about you!!
:steamsad:
I see. Make sure to specify that this release is basically just to support the project because i can already see the storm of negative reviews
Tigre May 6 @ 9:42am 
Originally posted by DeGeneralsTrebor:
Originally posted by Einzbern:
Well then you guys should release some kind of announcement on the game release, something like "it's very raw but you can support us to help finish it or there will be no game" or something like this.
It's a rough situation but if you don't give people clear warning about game state and your status you can get pretty bad reviews and it's almost a death sentence to indie game nowadays.
We might do just that, as well as be here to help people get most of the game. For instance - I see that many people that play the demo do not turn on upscaling filters like FSR or DLSS even when they GPU that supports it - and end up having less FPS that they could with same quality of image

To have 2x FPS that the game now offers, no stutters, no lag will take surely half a year or whole year and even that still might be not enough - but again here we are - it's either now or never

I had tested the last update of the demo, the game is fluid at the beginning, but the more you advance the more the fluidity is lost, it becomes jerky, I suspect a heaviness in the programming, too many instructions, too many vehicles, too many animations etc, and normally it is the processor which is impacted by this kind of calculation, not the graphics card or the DLSS? anyway as far as I'm concerned I have a Geforce 1660 ti. so no DLSS.
Tigre May 6 @ 9:49am 
Originally posted by DeGeneralsTrebor:
Originally posted by Tigre:

How much money do you need? Why not partner with a wealthy person, for example, in exchange for a percentage of sales?
This is actually our funding history - PlayWay - a publisher, together with me and WInter5 founded DeGenerals to create Tank Mechanic Simulator. TMS funded the work on Tank Squad for 5 years now - but just last week PlayWay is leaving us - with Tank Mechanic Simulator and is no more interested in Tank Squad

So it would be a good idea to find another teammate who can invest in your project. You will lose money in the short term but earn a lot more later and be able to finalize other new projects, like the game with the Sherman etc... and besides your game should be sold between 50 and 70 euros per copy, because it is a singleplayer tank game, which is rare these days, it is a specialized game that is not found elsewhere. If you do good missions and campaigns normally it deserves to be sold at a respectable price. In any case not at 30 euros..
Raphx May 6 @ 10:02am 
yes seel the game at a good price at start to funding
wy not kikstarter ?
if y can help this awesome project y buy your game but y dont think wy be enought player at this state
< >
Showing 1-15 of 33 comments
Per page: 1530 50