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Thanks for the comment. The game is constantly developing and changing, there is a lot ahead of us!
How much money do you need? Why not partner with a wealthy person, for example, in exchange for a percentage of sales?
It's a rough situation but if you don't give people clear warning about game state and your status you can get pretty bad reviews and it's almost a death sentence to indie game nowadays.
To have 2x FPS that the game now offers, no stutters, no lag will take surely half a year or whole year and even that still might be not enough - but again here we are - it's either now or never
I had tested the last update of the demo, the game is fluid at the beginning, but the more you advance the more the fluidity is lost, it becomes jerky, I suspect a heaviness in the programming, too many instructions, too many vehicles, too many animations etc, and normally it is the processor which is impacted by this kind of calculation, not the graphics card or the DLSS? anyway as far as I'm concerned I have a Geforce 1660 ti. so no DLSS.
So it would be a good idea to find another teammate who can invest in your project. You will lose money in the short term but earn a lot more later and be able to finalize other new projects, like the game with the Sherman etc... and besides your game should be sold between 50 and 70 euros per copy, because it is a singleplayer tank game, which is rare these days, it is a specialized game that is not found elsewhere. If you do good missions and campaigns normally it deserves to be sold at a respectable price. In any case not at 30 euros..
wy not kikstarter ?
if y can help this awesome project y buy your game but y dont think wy be enought player at this state