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Now more than ever YGO on the whole is attempting to shut your opponent out of the gate on turn one, interrupting that with handtraps, or playing a card to shut down and flip your opponent's board.
As much as I love the card game as well I'd be lying if I didn't say that it is a broken mess that keeps getting more broken every time Konami's coinpurse is feeling light and by and long only appeals to a very specific type of card game fan these days.
if you actually listened to peoples arguements rather then inserting youre own bias and strawmen into them youd find alot of nuance.
but im sure youll come and strawman me even tho all but 1 of my decks are decks introduced Post 2005 and even moreso recent, and that single one (Blue Eyes) mostly uses cards added in recent years and continues to recieve support.
its easier to engage in strawmen then it is to actually engage in ones arguement all because it doesnt align with youre own.
Okay so first 2005 vs modern, you will get blown tf up by an anime role player using a deck not fit to use ranked in the low bracket, like they will be god compared to you without remotely being competitive in nature
I can not stress enough that the master rules fully encourages combo plays, you can see by the single player deck introductions made by konami that multiple summons leading to large effect boss monsters is completely normal now and of those konami also realizes what archetypes are still seeing play or not, recognizing there's a standard powerlevel with expectations to be met
However if you fell passionate about playing old yugioh there are other simulators that let you play retro format where can have your nostalgia but there might be decks from 06 in there and yugioh has had power creep since 1999 moving forward, there was a point in time where la jin the mystical genie of the lamp was a tier 0 mega threat in 2002 that beat all the original monsters including all the garbage fusion cards and it was just a normal summon, making it over powered and unfair and some players raged at it much like old school players rage at the concept of modern
The key difference between pack releases back then compared to now is konami tries to give a larger variety of powerful deck options and strategies to newer and older archetypes, some do get left behind granted, but usually konami boosts old decks eventually
That said there's a slew of cards from the 2010s and forward which are much much stronger than early 2000s that still can't accomplish much of anything and will get bullied in low ranks and even casual play, there's an easy rule of thumb to look at for whats really considered modern and that is a deck or decks supported after zoodiac, zoodiac used to be the tier 0 no one could deal with but then they got much of their best cards banned which are still banned and sets released afterwards were meant to be their equals and this where we see card balance come into play with the current format.
So basically to summarize a deck from 5, maybe, MAYBE 6 or 7 years ago isn't too bad to play but anything older and it will not play well at all, you'll lose and be frustrated
"from your temper tantrums"
Have you tried looking in the mirror???
judging by the fact you cant seem to stop being needlessly hostile towards anyone with a dissenting opinion to you're own, You come off as the one throwing Temper tantrums as you enter Threads and unprovoked throwing around insults and needlessly berating people.
"You missed me"
frankly No, for the what feels like a month, it was nice having less childish antics and toxicity in the forums, felt peaceful as it seems you were on a month long ban or close to it, but hey i see you keep throwing crap around and breaking forum rules no matter how many time outs youre given, (youve been Banned how many times now....4 times?) keep that up and youre going to get yourself permanantly banned from the forums.
"To make sure you're not triggered like DeathDweller, the game is perfect the way it is"
Youve never triggered me, not even the slightest, simply making me sad that someone wasnt taught dicispline in their early years, and to respect others.
Also many people even among those who would agree with you, severely dissagree with you on that statement, Even Aldain, who has dissagreed with me in the past even on Maxx "C" most prominantly thinks the game is out of whack, but we dont see or agree with how the game should be fixed, which is cool, we arent going to see eye to eye on everything. simply try to respect the others position.
Finally, youre not proving anyone anything with this statement except proving i was right that you cant stop generalising everyone who doesnt think like you, and that you cant see any of the nuance.
you immediately spring into "im surprised you didnt have an allergic reacton to touching cards post 2005"
instead of considering you might be wrong about the person or people who dont agree with you, does it honestly shock you this much that people can get use to and learn how the modern game plays perfectly fine and still not agree with its direction in recent years or how its played nowadays?
ive been around playing with the newer formats and mechanics since Synchro was introduced, never agreed with the direction the game was taking with its insane speed and permitting of players locking the other completely out of playing in a 2 player game.
if you like the Fast style of play, Speed duels exist and even faster are rush duels,
Solitaire is great for those who dont want to interact with anouther player.
and i fail to see how the fact i play Blue eyes as one of my 12 individual decks (with the skeleton of a 13th Deck) tells you i only play ♥♥♥♥ decks, when you havnt even seen any of them?
i play a mix of casual-competitive based on what im feeling at the time playing 1 way exclusively gets boring after awhile, i refuse to craft Eldlitch or Floowandereeze Decks, as i despise their Floodgate nature.
Lets return Master Rules and Core yugioh back to being more slow paced now that faster options to play the game exist.
I mean they're printing a card that lets you search for a normal Spell/Trap and either set it to the field or add it to your hand based on if your opponent has a monster or not.
I don't know how Konami keeps missing the memo that the reason the meta is a mess more often than not isn't because of the fact that things are overstuffed with effects, but rather because they've made the concept of the deck basically a second hand for most modern decks due to hyperconsistency, hell Grass GY dumps are even worse in that regard.
I guess I shouldn't be surprised though, it took them how long to finally admit that Halq was a problem?