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Een vertaalprobleem melden
Or for the Persona crowd, why being able to control party members when the difficulty is tuned around not doing so turns the balance into a joke in P3P/P4+.
Yes, turns out the average player is willing to sit there and min/max their rolls, but Nocturne doesn't require you to do this regardless of which difficulty you're playing on, or ending you're going for. Options are welcome, but be aware you're not going to get a balanced experience playing with guaranteed min/maxed fusions.
I've sat through the fusion nonsense in Nocturne already. Them adding QoL features that respects the player's time especially now that the audience for these games is older, is a big bonus in my book.
I mean yes, streamlining demon fusions in general makes it easier to min/man demons in particular, thus possibly removing a challenge. But on the other hand (how I see it, at least...) it's not a very good way to increase a game's difficulty by handicapping player. Why? Because nobody likes to be handicapped. Neither likes to be locked from the good stuff by what's essentially a time sink
I still remember my magnum opus in P3FES. Hama Boost/Samsara/Mudo Boost/Die for Me Anubis. Fusing this bad boy was a complete nightmare. Just like fusing all elements Principality and Incubus (I think) in Nocturne. You may see the pattern here. Those are utility demons. Made just to make mundane tasks just a little bit more tolerable
Edit: And that's why I ABSOLUTELY LOVE what Atlus did in this patch. They gave us an option. An ability to quickly reroll a demon for you and an ability to choose skills for me. That's a win-win if I ever saw one
I'm pretty sure rerolling fusions wasn't simply "X to deselect, O to select"... More like "X to deselect demon B, X to deselect demon A, O to select demon A, scroll to demon B, O to select demon B"... At least that would explain why Atlus would go out of their way to introduce this "reroll with one button" mechanic
At the very least... I think I know why he feels that way. Imagine being able to fuse 3 demons tailored to stomp one specific boss? Before it was a matter of literal days, i.e. not worth ot. Now it's a matter of few hours. Tops. I.e. why not?
Not that I share this idea. But I think I know where it comes from
That was addressed in 4 Final with demons having affinities for spells.
but yeah, an option woudl be ok.
true but fast travel did kill a lot of planning and immersion ... AND it lead to lazy level design. Somtimes imporvments are great, sometimes they'r enot. sometimes they come at a big price that no one could have seen coming.
i guess people like it when things are true to source and want to give people the experience of rolling for skills.
i get that. it's about putting your soul in to it. i can see both sides of the argument though... and an option to toggle it on or off sounds like a good compromise.
just so long as they don't censor a damn thing.