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here in DD the 30 characters are required to give you variety on different classes, not characters. Take the cleric line for instance, we have lincoln, vesta, maren, faust, and samara. why give 5 healer options when really your army only needs 2 if any?
vesta is the tankiest, faust is the best for offense, and then we have 3 more on top of that. why include these other 3 at all? well this ties into the base mechanic of the game, although not perma death, you have the cripple system, if you let the same character die too often they could become unusable at all later on which soft locks you from completing the game. in which case you still need a replacement character later on.
so bloat isnt really a bad thing, no one is saying you have to use these characters or even touch the bond system. its simply an option there for you to perform.
fire emblem however has you playing matchmaker in recent titles and ties it directly into min-max thats the red flag.
DD has it better where if you dont like a unit, you can literally forget about them and they wont even develop bond unless you deploy them in game.
as for not being able to use all 30 in the same run, thats a myth, YOU CAN do it namely by grinding on archers, surrounding them, and then just dealing 0 damage with your level 2 character on a level 40 end game enemy. grinding, but available.
FINALLY you have the exp, gold, and stat tuning in file creation hitting LB. use it!
For those that don't like so many characters, they can just bench or ignore most of them.
I think it might help to consider that many people (like myself) will be doing a *lot* of playthroughs, and so we don't have to use everyone the first time. We might want to do a "mage run" where we just use all the mages or something - I'm doing something like that now. We might want to mix it up next time with different characters. We might want to randomize the join order - I'm doing that now, too. The number of character options gives the game more replay options.
I don't think theres really a good solution for the current design of the game. Limited maps means limited xp and gold so you can only really use so many units. Even if you grind up a weak unit against an archer, they will still probably end up killing that archer before they get to relevance and then will once again become irrelevant after 1 more stage.
The thing is, Fire Emblem already has a solution to this problem, and it has since the first game: the arena. Fixing this exact problem is why the arena exists. If you wanna go further, the sacred stones, the FE game this most resembles imo, had the bonus grinding maps to fix this issue even more.
I mean, if there were fewer characters and you still relied heavily on Faust, that wouldn't change anything as far as he's concerned or as far as level discrepancy is concerned. Those are things you have to address with how you play (if it bothers you).
The "characters you have fall behind due to no arena/free battles" is more an issue with how the game's extremely high growth rates + xp rates results in units falling behind very fast. I'd rather not have features like free battles or arena.
Playing with set stat growths instead of random can help alleviate getting screwed by RNG. Of course, then you're giving up characters that are more powerful than normal due to good luck, too.
Anyway you're right: if you're going random, it is good to have backup characters in case you do get screwed.
Sure, having unlimited resources changes the game's identity, but I'd also like to be able to go wide and see all the bonds on a single playthrough. Maybe it should be available as a game setting, and there be a per-chapter level cap or something?
Story mode should be an refined curated experience. As much as I love fire emblem. later entry in the series is super bloated with a ton of additional side content for the purpose of maxing everybody.
For future entries if they want you to actually use everybody and expand upon the game. Have split chapters/stories going on all at the same time were you have to split up your army. Thus in the final arc everybody would be together again and you can choose your favorites out of your leveled army.
Even then you could still split up the group in later missions. Like group A assaults the front gate as a distraction, and group B sneaks in from behind to kill the leader.
I have yet to see a fire emblem style game actually utilize that your an army that doesn't have to be joined at the hip and literally do everything together.
i think DD has just about the right amount of characters, i could play the game again and use a different character loadout and see different bonds and use some different classes
Didn't Radiant Dawn do that?