Fly Corp

Fly Corp

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the worm May 20, 2024 @ 11:21am
Ticket Cost
How is the ticket cost calculated? Is it based on length of flight or is it a flat rate? I'm not sure.
Not sure if it was already suggested I think it would be cool if we could have a mode where we could buy individual cities after buying a nation, which would just open the capital. Not sure how possible it would be with the current framework, but it would allow for some unique scenarios and management strategies, such as being an airline that only flies to capitals or major cities. Forgive me if this seems like a dumb idea.
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Showing 1-5 of 5 comments
Hecate May 21, 2024 @ 3:58am 
It's calculated proportionally to the last leg of a trip.

e.g. If you do a Washington DC - New York trip, the ticket will be calculated according to the distance between them, but if you do a Washington DC - Madrid - New York, it's the Madrid - New York leg that will be taken into account for ticket calculation.
Hecate May 21, 2024 @ 4:13am 
Well, that may have changed finally:

Hello everyone!
We released an updated version with a redesigned ticket cost accounting system in the Steam public-test test branch.
According to requests from players, the cost of a ticket is now based on the distance between the city of departure and the city of arrival, even if they are not connected and the passenger has a connecting flight. Let us remind that previously the cost of a ticket was taken into account only for the last transfer, that is, the longer the route, the more profitable it was.
Since this is a rather serious change, we first invite everyone to try this innovation together on a separate branch, and report their feelings on whether the game has changed much, and has it become better or worse. It is best to pay attention to the “Discover the World” mode.

To switch to the testing branch, find the game in your library, right-click on it, select Properties. There, go to "Betas" tab and enter "flycorppublictest" as the access code. After that, switch to public-test branch.

From today's discord
MrYanYe May 22, 2024 @ 12:25am 
I think it's really stupid to calculate ticket prices based on the last distance
Vibe May 25, 2024 @ 7:41pm 
Originally posted by MrYanYe:
I think it's really stupid to calculate ticket prices based on the last distance
Especially when the last leg is often the shortest. Could be going from Washington DC to Barcelona with a stop at Madrid.
I now lose the massive value of DC to Madrid because I don't have a direct connection from DC to Barcelona.:steamfacepalm:

The problem with this change though is how much lag will it cause keeping track when you have a lot of cities.
B4U Jun 11, 2024 @ 3:10pm 
Could be way simpler, even than in the latest update (haven't tried it yet, don't know if i need to loose another few days of my spare time trying and finding out - again - it still doesn't work.)

Do you pay your tickets in RL before or after taking the flight? Most of the time beforehand of course and based on the whole trip. The game need nothing to remember but payout after the passenger starts it's trip. Finito and boom, game core mechanic finally working and lag because of passenger following systems working internally completely removed.

Yeah, I know, these devs here than would say: but you could sell the route after the flight started and so cheat after having got the payout after the flight started. And I tell these devs: So what? Let the flight continue to it's destination and delete the line after that.
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