Dyson Sphere Program

Dyson Sphere Program

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Barbarian Nov 20, 2024 @ 9:34am
What are these setting and how taxing are they for the GPU & CPU?
Planet surface shadow
Dithering
Render planet nephogram
Render cloud particles
Max debris amount

Question: MSAA - which setting is mot intensive? FXAA should be off if using MSAA?
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dhitch89 Nov 20, 2024 @ 9:54am 
Not sure about specifics regarding the GPU/CPU, but from what I've looked up:

Planet surface shadow = if turned on, light casts shadows on planet objects, such as Icarus, trees, buildings, etc.

Dithering = basically means "creates the illusion of more colors/shades of color than are actually present". Makes a difference in situations where color amount is limited, and softens hard edges if those bother you.

Render planet nephogram = the last word means "picture of clouds", and so would add them to the above-planet view.

Render cloud particles = makes cloud and smoke physics look better.

Max debris amount = when certain things are broken - ie, mining/clearing rocks and trees, destroying Dark Fog ships - they break apart into smaller pieces (which fade away after a time), with this controlling how much/little it can show on screen at once.

^If I'm wrong about anything, I apologize in advance.
Last edited by dhitch89; Nov 20, 2024 @ 9:54am
Barbarian Nov 20, 2024 @ 10:13am 
Originally posted by dhitch89:
Not sure about specifics regarding the GPU/CPU, but from what I've looked up:

Planet surface shadow = if turned on, light casts shadows on planet objects, such as Icarus, trees, buildings, etc.

Dithering = basically means "creates the illusion of more colors/shades of color than are actually present". Makes a difference in situations where color amount is limited, and softens hard edges if those bother you.

Render planet nephogram = the last word means "picture of clouds", and so would add them to the above-planet view.

Render cloud particles = makes cloud and smoke physics look better.

Max debris amount = when certain things are broken - ie, mining/clearing rocks and trees, destroying Dark Fog ships - they break apart into smaller pieces (which fade away after a time), with this controlling how much/little it can show on screen at once.

^If I'm wrong about anything, I apologize in advance.

Thanks a lot!!!
sh3riff Nov 20, 2024 @ 11:20am 
There was literally zero reason to quote him O.o

Its taxing based on your hardware.
I had zero issues with performance in vanilla .. even on my old pc it was running perfectly 60 fps at 2K. (3060)
Now on new, even better. (4080)

I am using galactic scale basically at max sizes with 20 000 planets, not much issues even on my old pc. Only at start after loading for about 30-60 seconds i had like 20-30 fps before everything loaded. But once it loaded, it was fine.
The only problem I had was removing or placing dirt .. for some reason in GS thats extremely taxing .. no issue in vanilla.
Shiroe Nov 21, 2024 @ 1:12am 
Based on discussions, I guess in Dyson Spehere panel turning on/off of rendering the Dyson Sphere in game might have more impact than those settings once Dyson swarms/spheres are created.
josmith7 Nov 21, 2024 @ 7:28am 
Originally posted by Shiroe:
Based on discussions, I guess in Dyson Spehere panel turning on/off of rendering the Dyson Sphere in game might have more impact than those settings once Dyson swarms/spheres are created.
I'd say so. Rendering the Dyson Sphere once it's designed with hundreds of million of points is a real FPS hog (even when you're not in visible range of it).
So I usually end up hiding the sphere and swarm to keep it from bogging down my game too badly.
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Date Posted: Nov 20, 2024 @ 9:34am
Posts: 5