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In order to balance that they "need to" (it's just been more developer preference across many fight games) make grapplers a bit harder to work with.
If they were just as mobile and aggressive as Ken or something, AND can kill you 3 special moves - that wouldn't be a fun character to go against.
my point is he still playable and is actually pretty fun to play. no one can escape my spd mwuahahaha
Similar to Honda hes probably a top 5 character until Diamond where he starts to fall off due to players knowing how to counter you.
He’s not scary at all. He doesn’t need to be fast. He just needs at least one quick tap or one more armor on Siberian express. A large portion of the characters in sf6 are fast, pressure characters, and they all nullify Zangief instantly just by button smashing. He should be forcing players to think about strategy not spamming light punch. Every other character has easy counters to basic tactics, but Zangief has an extremely shallow toolkit.
If you had so much extra context why didn't you lay it out rofl. I don't know you and I don't know how much fighting game knowledge you already have.
"Why gief bad" is some Silver-league question that gets asked a lot so we have to generally roll out the "this is why grapplers are bad" explanation a lot. Ask what you wanna ask next time.
It is the player that wins not the character.
A bad player can win with a high tier character but a better player will beat that character.
EVERYONE in this game has an armored move with two hits of armor. Use that when you need to blow through something predictable.
Is he weak and kind of dysfunctional? Sure. Is he fun to play and rewarding when you play patiently? Heck yes.
I've moaned a lot about 'Gief's weaknesses (he's my main), although I don't agree with this.
One thing is that some players are really good - including with zoning and spacing - and so keep themselves out of range from stuff like whiff punishes. I rely heavily on drive rush to get in, and often turn it into a "rock, paper, scissors" scenario where I may grab, strike, or jump (and grab in the air).
The only times I'll usually use siberian express is to surprise opponents while they are blocking normals, or to punish a whiff if I am too far away for an SPD. Full screen siberian express is useless.
As for annoying players who spam light attacks (I've met plenty of them), spacing is important, as attacks such as machine gun chops have a longer range. I've also had to learn (the hard way) to block without mashing buttons. Again, 'Gief relies heavily on Drive Rush mechanics.