Manor Lords

Manor Lords

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Analitics and statistics?
Is there any way to check input and output of every building (and in general)? Is there some sort of graphing system in the game?

Because right now there is no way for me to understand things like timber/wheat output pre month for example.
Originally posted by Fercurix:
Pinned on tips and tricks:
How do I know how much [X] is producing?
Manor Lords deliberately obfuscates output and consumption numbers in most cases, so you will never know your production output with 100% accuracy, especially in terms of food, etc.
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Hi, there isn't anything at all, (apart from holding TAB to see very basic things on the buildings), and apparently it's wanted to be like this...
Well that's not great. I mean the hole game is about middle age economy/war...
Yup, very strange for a city builder game...
The author of this thread has indicated that this post answers the original topic.
Pinned on tips and tricks:
How do I know how much [X] is producing?
Manor Lords deliberately obfuscates output and consumption numbers in most cases, so you will never know your production output with 100% accuracy, especially in terms of food, etc.
Which is strange. I know that the developer goes for historical middle age vibes but in middle ages there are a lot of books and records, reports and statistics. well ok then.
Yep, we have no real data to make decisions off of. Just have to guess what works and what doesnt

Even dawn of man has that and that game takes place 20 thousand years ago lol
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Showing 1-6 of 6 comments
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Date Posted: Apr 30, 2024 @ 9:19am
Posts: 6