Gangs of Sherwood

Gangs of Sherwood

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Eins Zwei Spamurai Nov 28, 2023 @ 5:13am
Refund and impressions
I've played the game for a couple hours, but decided on a refund sadly. I know everyone probably rolls their eyes when hearing this, but it's true, this is another game that had great potential, with a really cool setting (steampunk Sherwood Forest), but the execution is just lacking. It probably needs a lot more time to cook IMO, but hey what do I know about game development
In any case l'll just leave some pros and cons from my short time with it.

Pros
- fantastic idea of having a steampunk version of Sherwood
- all characters are re-imagined to have special weapons and abilities that make sense in this universe
-game runs flawlessly (game isn't a looker or anything tho)
That's about it sadly...

Cons
- enemy design (in combat, not the art design) is boring as hell, or formulaic if you like. You have normal dudes that just sit there 90% of the time, guy with aoe attack, guy with shield, guy with bow etc. And they all look almost identical too.
- sound design and ESPECIALLY voice acting is poor. The voice acting is REALLY bad, which is insane to me, coz all you had to do is find people that can talk with an English accent and you'd be golden, but except for Robin all of them are sub-par, especially Marian
- combat has some nice ideas, like making little John a melee brawler with an augmented steampunk-arm...but it feels floaty, with no impact and bear in mind I was playing the melee character
-enemy AI is just basic at best and bugged at worst. They don't do anything except sit there and attack every x seconds and if you put a wall between you and them they get stuck etc
-level design is boring as hell. Compared to something like vermintide that has crazy vast levels that still manage to funnel you in a corridor, this is just a narrow as all hell corridor then a small circular arena with enemies, rinse and repeat. And they even managed to make a grappling hook boring, since you can only use it in the "end of an area" places to change zones and in like 1 combat move when the enemy is airborne

Hopefully they have means to keep developing the game and make it better over time, because right now it's a pass, sorry.
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Showing 1-15 of 15 comments
Dante Nov 28, 2023 @ 12:22pm 
merci
Paisha Nov 28, 2023 @ 2:13pm 
The main story in one day is finished in normal difficult with on pj
Shoah Kahn Nov 28, 2023 @ 11:18pm 
Yeah... It's not really worth even expending the paltry 12.5Gb disk space. Maybe it if had local multiplayer, one could argue that it's worth it for some couch co-op with family and friends (may even be doable using Nexus Co-op, if someone creates a handler for it)... But, solo is coma inducing; and to expect people to buy FOUR (min. two) copies to make the experience tolerable, is just too much to ask.
Eins Zwei Spamurai Nov 29, 2023 @ 12:29am 
Originally posted by Paisha:
The main story in one day is finished in normal difficult with on pj
One day? more like 4-5 hours maybe. but yeah, it's not a full price game, but for that amount of content, no way it's worth 40E. Also I'm not seeing any kind of replayability built into the game ,except playing a different character.
Snobby Hobo Nov 29, 2023 @ 4:29pm 
I always just wonder how these atrocious B tier productions come to be. They kind of release, then die off and are never heard of again. Who funds this?

Assuming they aren't all bought assets the environs look like a lot of effort was put into it. Technically it works, so there is some, if mediocre talent on board. Money was spent on this garbage, but there is no passion anywhere in sight. There is no game design skill, no vision. It's all just easy to digest garbage sprinkled with some particle spam to obfuscate how bland the game looks.
EgoSchlüter Nov 30, 2023 @ 1:23am 
Originally posted by Snobby Hobo:
I always just wonder how these atrocious B tier productions come to be. They kind of release, then die off and are never heard of again. Who funds this?

Assuming they aren't all bought assets the environs look like a lot of effort was put into it. Technically it works, so there is some, if mediocre talent on board. Money was spent on this garbage, but there is no passion anywhere in sight. There is no game design skill, no vision. It's all just easy to digest garbage sprinkled with some particle spam to obfuscate how bland the game looks.

I am no dev or Game designer or either publisher.
But unless you do not work in this field either, i think its a bit intrusive to say they all got no vision, No skill etc.
You dont know any of the devs.
RileyX Nov 30, 2023 @ 7:10am 
don't forget, nacon was also the publisher for gollum.
Menphues Nov 30, 2023 @ 7:51am 
I played the alpha and really did not like it then. So I thought it’s alpha and I will give the benefit of the doubt.

I bypassed the beta and tried the demo that was/is on Steam and I really tried but nope.

I really did not like the game at all and just could not get along with it. I did not enjoy any aspect of the game so uninstalled and that was it for me.

Based on comments I’ve seen etc I am not alone and do not get me wrong. I understand the devs made a pretty game but it’s just really not for me.. it’s personal opinion and others may find the game to be enjoyable but no. Just no on every level for me.
Lestrad Nov 30, 2023 @ 8:29am 
Originally posted by Eins Zwei Spamurai:
Cons
- enemy design...they all look almost identical too.

I mean... whenever you're dealing with a professional military fighting force, whether its knights or nazis... isn't that kind of expected? This is the army of a unified England, not a Dark Ages/War of the Roses setting, predating the modern (organized, hierarchical, and uniformed) military.
Last edited by Lestrad; Nov 30, 2023 @ 8:33am
Snobby Hobo Nov 30, 2023 @ 9:20am 
Originally posted by EgoSchlüter:
Originally posted by Snobby Hobo:
I always just wonder how these atrocious B tier productions come to be. They kind of release, then die off and are never heard of again. Who funds this?

Assuming they aren't all bought assets the environs look like a lot of effort was put into it. Technically it works, so there is some, if mediocre talent on board. Money was spent on this garbage, but there is no passion anywhere in sight. There is no game design skill, no vision. It's all just easy to digest garbage sprinkled with some particle spam to obfuscate how bland the game looks.

I am no dev or Game designer or either publisher.
But unless you do not work in this field either, i think its a bit intrusive to say they all got no vision, No skill etc.
You dont know any of the devs.

But it's true. I can't recall the last B production which wasn't either completely derivative or just so incompetently assembled I couldn't make heads or tails of it.

Juxtapose it to e.g. small indies or published games. Then suddenly there is this wealth of creativity going on. Sure they're not well designed the vast majority of the time (bad pacing, bad communication, jank etc) but at least the developers were passionate about it. Games like this one feel like people made it as a dayjob, rather than a project they really wanted to work on.
MedicFriend Nov 30, 2023 @ 9:46am 
"This game has the systems that every other game has, but because I don't like this one I'm gonna whine about it."

- enemy design (in combat, not the art design) is boring as hell, or formulaic if you like. You have normal dudes that just sit there 90% of the time, guy with aoe attack, guy with shield, guy with bow etc. And they all look almost identical too.
Spider man, Horizon, Hogwarts, Tsushima, Assassins Creed, etc.
Originally posted by Snobby Hobo:
I always just wonder how these atrocious B tier productions come to be. They kind of release, then die off and are never heard of again. Who funds this?

Assuming they aren't all bought assets the environs look like a lot of effort was put into it. Technically it works, so there is some, if mediocre talent on board. Money was spent on this garbage, but there is no passion anywhere in sight. There is no game design skill, no vision. It's all just easy to digest garbage sprinkled with some particle spam to obfuscate how bland the game looks.


Originally posted by Snobby Hobo:
Originally posted by EgoSchlüter:

I am no dev or Game designer or either publisher.
But unless you do not work in this field either, i think its a bit intrusive to say they all got no vision, No skill etc.
You dont know any of the devs.

But it's true. I can't recall the last B production which wasn't either completely derivative or just so incompetently assembled I couldn't make heads or tails of it.

Juxtapose it to e.g. small indies or published games. Then suddenly there is this wealth of creativity going on. Sure they're not well designed the vast majority of the time (bad pacing, bad communication, jank etc) but at least the developers were passionate about it. Games like this one feel like people made it as a dayjob, rather than a project they really wanted to work on.
Yeah I also wonder that. And I think you nailed it with your second comment. This is just a studio that's meant to "put something out there and see what sticks". No passion whatsoever. And unlike mobile gamers over here we actually have standards and gamers with experience can absolutely tell when something was made just for the sake of it.
Originally posted by Lestrad:
Originally posted by Eins Zwei Spamurai:
Cons
- enemy design...they all look almost identical too.

I mean... whenever you're dealing with a professional military fighting force, whether its knights or nazis... isn't that kind of expected? This is the army of a unified England, not a Dark Ages/War of the Roses setting, predating the modern (organized, hierarchical, and uniformed) military.
It's a fantasy setting and also an action video game, not a RTS like COH. They can do better I think...
But hey, if you enjoy looking at the same model just slightly different size, don't let me stop you.
Originally posted by MedicFriend:
"This game has the systems that every other game has, but because I don't like this one I'm gonna whine about it."

- enemy design (in combat, not the art design) is boring as hell, or formulaic if you like. You have normal dudes that just sit there 90% of the time, guy with aoe attack, guy with shield, guy with bow etc. And they all look almost identical too.
Spider man, Horizon, Hogwarts, Tsushima, Assassins Creed, etc.
Every game mentioned there actually has A TON of other qualities that make up for not having originality. This one doesn't.

Also having a review/impression is pretty much someone whining or praising so idk wtf your actual point is, except for being a donkey.

Just go buy the game and play it, my whining isn't going to stop you.
If you think this is a good game, then a fool like you should definitely be parted with his money.
Originally posted by Snobby Hobo:
I always just wonder how these atrocious B tier productions come to be. They kind of release, then die off and are never heard of again. Who funds this?

Assuming they aren't all bought assets the environs look like a lot of effort was put into it. Technically it works, so there is some, if mediocre talent on board. Money was spent on this garbage, but there is no passion anywhere in sight. There is no game design skill, no vision. It's all just easy to digest garbage sprinkled with some particle spam to obfuscate how bland the game looks.

The 'vision' behind this game was to get cheaper access to financial services by making Friar Tuck a moor.
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