Stranded: Alien Dawn

Stranded: Alien Dawn

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Guardian scenario "insane" difficulty is impossible . THIS IS NOT FUNNY
I know is called insane but How the hell i'm supposed to survive when on the first wave the so called "Consortium" sent 2 mobile turrets and 6 androids (one had a pulse rifle) and i barely researched the short bow?
Really this is the way of the developers perspective for "insane"? What a shame!!!!!!
Maybe you guys can make a "brainstorming" and change it to "impossible". Would make more sens.
For the sake of gameplay, i think the players deserve more chances to survive even on insane, don't you think?
Zuletzt bearbeitet von Smotus; 18. Nov. 2023 um 17:13
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Beiträge 18 von 8
Catashe 18. Nov. 2023 um 20:23 
Yea very hard ain't much better even if you get weapons the damage the robots can do is just crazy.. I just lost a Very hard game cause is robot drop was 11 robots and SIX mobile laser turrets that just burn through your survivors like butter and this is even before you can get any turrets up for defense(not like turrets matter much on Guardians.. Turrets are more a distraction then defense on Guardians mode cause they die so easily)
Jazzman 18. Nov. 2023 um 23:15 
Insane is plausible, if you get get a lucky find at the start with any kind of weapon (preferably sniper) and just kite the first few away from the base until things are a little more stable. I have completed each biome on insane / chaos moon with new scenario. The easiest of the 3 is saltu for the simple reason you only really need to worry about robots and not really elements and the plethora of materials / food; Desertum by the reverse is the hardest for me.

However, without a lucky weapon find it can be plausible to kite with short bows... making it a priority. I do not know how you play insane, but I do know certain characters are better for this particular scenario than others on insane. Any survivor with +% of movement speed helps a ton. I enjoy Henry the most, he is always on my team doing a clean (no rules) insane / chaos run. Once you get settled on insane you will never be needing electronics again. The waves get ridiculous before you win 3 drops of 355 or so g-3000. The biggest threat to me is the ones wielding sniper 2.0.

Having said all that, there is a TON of reloading involved, more so if I get said lucky weapon at the start. I have no seed preference for insane. I would encourage all to try insane with some rules to start on this scenario. Random survivors, +% movement etc... but not the overqualified. Random survivors gives you 4 snipes to start so... the beginning is a breeze until they come with sniper 2.0.
Bjørn 19. Nov. 2023 um 2:34 
I'm only playing on normal, and had my first robot attack yesterday, first game in the new scenario. I had just finished crafting 2 bows, and Ken had the laser pistol I started with.

I had built the same small defenses I was used to from other games, a fence, fence gate, a few traps and 4 flamethrowers, which I thought was overkill, but Ken scavenged a lot of fuel very early.

I saved the game first (when attack ship landed):

Firs attempt I noticed there were holes in my fence system, as I had built them against rocky formations, but there were gaps. They ran right in and hurt my 3 human survivors to the point they were beyond help afterwards. I hadn't unlocked antibiotics yet, had only made 2 bandages, and I had too few first aid kits to heal them all.


Reloaded. Fixed the fence gaps.

This time they ran towards the front gate, but stopped outside to shoot my people from range. All severely injured again.


Reloaded again. Positioned my guys in safe distance from the fences.

Now one robot went into the trap and got killed by the flamethrowers, then another, but the others stopped outside to shoot and destroy the flamethrowers. I was flabbergasted :goalastonished::steamlaughcry:

But I moved my ranged guys closer and managed to kill the robots without any of them taking injuries.

This is certainly very different from the initial bug attacks I'm used to! So much harder!

But the loot from the robots were good, and I got 2 of those improved crossbows they used, lots of different electronics, carbon nanotubes and other high tech stuff, so I got a lot of new research and crafting stuff unlocked.

Will probably spend most of the time until the next attack to improve my defenses dramatically today, but I think it will be a while until I try higher difficulties! This scenario is all new territory for me, which is good and scary at the same time :lunar2019crylaughingpig:
Yes finding a sniper rifle is a game changer finding two v2.0 is a gift from the heavens. You can kite the waves a bit as they spawn without too much risk.
If the robots have a pulse rifle you ll have to split your survivors so they don't all get caught in the blast range,
but yeah i stopped playing on insane after i got my achievement xD, just too insane for my taste.
Mini 19. Nov. 2023 um 8:36 
Play random survivors . That for me the only way to do . i tried 1023213 times. Its a casino game with 0.000001 chance.
Part of the trick is that the starting robots run faster than your survivors. Kiting isn't really an option. DO try to have a fence of some sort for your survivors to shoot from; the cover bonus can save a lot of hits. If you can funnel them into a corridor and make one or two step on a trap to split the group, even better. Scavenge like mad and hope for a rifle of some sort; otherwise you'll have to rush weaponcrafting and bows. The scenario FORCES you to bring survivors who can fight initially or are fast scavengers; preferably both. I think it's the devs' way of making some of the worse survivors more valuable and pushing us away from some of our favorites. Luckily, Ken is still a great choice either way.

Either way, I agree that some amount of prayer to RNGesus is required.
Paraleo 19. Nov. 2023 um 10:14 
I was wondering about that @daynen, i played with the new fast feet rule so i didn't know robots have more speed by default
Yeah, without special rules, even fast survivors like Laara can't outrun them. You either have your defenses in place and hunker down or get shot/stabbed in the back a lot. Worst part is, the first couple waves have lots of crossbows so you bleed, but then they all start switching to laser weapons so you get lots of burns instead. That WOULD be better because burns can't bleed you out, but there's a bug right now with survivors endlessly trying to treat untreatable conditions. If someone has a burn and there's no balm or first aid kits around, they'll sprint around like headless chickens trying to "heal self" to no avail until supplies become available or they just drop dead from starvation. Needs a hotfix, ASAP.
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Geschrieben am: 18. Nov. 2023 um 16:39
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