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That's a too big of an undertaking for such a small team.
As Grumps said the team is small, and it has even been divided between two projects in development so that would never work.
Besides I don't want to fiddle with MMO crap.
It's not only impossible now, it'll be impossible when the game is finished as well due to the fact that it's a small team and MMO titles tend to require far more resources (both money and human resources) to manage and host compared to games with a simple online multiplayer feature.
A small team like this simply doesn't have the necessary manpower nor money for it. Hosting any form of MMO server is insanely expensive.
Of course, something like this would more than likely have to wait till after the seamless world update comes. Just a thought & dream, I suppose.
You can already make dedicated servers with expanded player limits.
You have access to the dedicated server files in your Steam "tools" library.
As interesting as it would be....no.
We dont need micro transactions, railroad driven quests that eventually lead to randomly generated new ones, or put a small town of NPC's into post traumatic shock with our shenanigans. :P