Sea Power
Game crashes no matter what scenario I try
Was able to play a few months ago, and game just started crashing every time I try to load a scenario. Gave up for awhile, thinking the game was still fairly new, and tried again today. Removed all mods I had installed. Lowered settings from High (which had been working) to Medium. Still crashes on scenario load, or gets stuck at "Loading Terrain Chunks". Turned off AA, VSync. Changed to Windowed Fullscreen. Nothing helping

I will be happy to provide my logs.
Relevant "Red" sections according to CMTrace:

Failed Allocations. Bucket layout:
16B: 1 Subsections = 1024 buckets. Failed count: 737980
32B: 17 Subsections = 8704 buckets. Failed count: 227792
48B: 64 Subsections = 21845 buckets. Failed count: 115892
64B: 24 Subsections = 6144 buckets. Failed count: 139256
80B: 143 Subsections = 29286 buckets. Failed count: 71095
96B: 3 Subsections = 512 buckets. Failed count: 15737
112B: 2 Subsections = 292 buckets. Failed count: 6949
128B: 2 Subsections = 256 buckets. Failed count: 18588


i5-8600K (Yes it's the minimum spec, but the minimum SHOULD still be able to run)
16GB RAM
GTX 2080
WIn 10 x64 19045.5487

Have done verify integrity of game files and updated video card drivers to most current
All OS updates installed
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Сообщения 111 из 11
I didn't scroll up far enough: More red: (and surrounding context)
Initialization Warning: Pool 'Effects' contains a PrefabPool with no prefab reference. Skipping.
Initialization Warning: Pool 'Effects' contains a PrefabPool with no prefab reference. Skipping.
Added pool 'Effects'
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
AutogenManager.ApplyOptions() - Setting quality to Level2 from config.ini cities are on
OceanManager.ApplyOptions() - Setting quality to Level3 from config.ini
AutogenManager.ApplyOptions() - Setting quality to Level2 from config.ini cities are on
Loading save file: C:\Program Files (x86)\Steam\steamapps\common\Sea Power\Sea Power_Data\StreamingAssets\original\missions\NATO\Hormuz_hard.ini, session mode: Game
FileManager.RefreshSearchDirectories()
FileManager.RefreshSearchDirectories()
OceanManager.ApplyOptions() - Setting quality to Level3 from config.ini
MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead
ArgumentException: Texture2D.GetPixels32: scripting array creation failed, array size or length is too large. Where possible, using API that relies on NativeArray instead of C# arrays may resolve this issue. (Texture 'seabed_alpha')
at (wrapper managed-to-native) UnityEngine.Texture2D.GetPixels32(UnityEngine.Texture2D,int)
at UnityEngine.Texture2D.GetPixels32 () [0x00001] in <82f243aab18c4f32918da2df41974365>:0
at SeaPower.TextureManager+<loadVegetationDistributionTextures>d__47.MoveNext () [0x0034b] in <eb377ff3179d45f296dc6d347c480ee3>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <82f243aab18c4f32918da2df41974365>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Unsure if relevant:

When Sea Power crashes, it takes Steam with it.
Noted that Steam disappears from the System tray.

A few months ago, the game was (also) crashy, but doing a reboot after a crash and then launching without running anything else generally helped.

That is no longer the case.

Not running any AV besides Windows Security/Defender.

Running TSRs are nvidia app, GoG Galaxy, Steam Client, Citrix Workspace, Logitech Gaming Software, Virtual CloneDrive
Update to add: i5-8700K, not 8600K as originally indicated

dxdiag:
------------------
System Information
------------------
Time of this report: 3/6/2025, 15:59:37
Operating System: Windows 10 Pro 64-bit (10.0, Build 19045) (19041.vb_release.191206-1406)
Language: English (Regional Setting: English)
System Manufacturer: System manufacturer
System Model: System Product Name
BIOS: 0616 (type: UEFI)
Processor: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz (12 CPUs), ~3.7GHz
Memory: 16384MB RAM
Available OS Memory: 16308MB RAM
Page File: 8727MB used, 10518MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 12
DX Setup Parameters: Not found
User DPI Setting: 96 DPI (100 percent)
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
Miracast: Available, no HDCP
Microsoft Graphics Hybrid: Not Supported
DirectX Database Version: 1.0.8
DxDiag Version: 10.00.19041.5438 64bit Unicode

Display Devices
---------------
Card name: NVIDIA GeForce RTX 2080
Manufacturer: NVIDIA
Chip type: NVIDIA GeForce RTX 2080
DAC type: Integrated RAMDAC
Device Type: Full Device (POST)
Device Key: Enum\PCI\VEN_10DE&DEV_1E82&SUBSYS_37C11458&REV_A1
Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER]
Device Problem Code: No Problem
Driver Problem Code: Unknown
Display Memory: 16141 MB
Dedicated Memory: 7987 MB
Shared Memory: 8154 MB
Current Mode: 1920 x 1080 (32 bit) (144Hz)
HDR Support: Not Supported
Display Topology: Internal
Display Color Space: DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709
Color Primaries: Red(0.645508,0.330078), Green(0.309570,0.617188), Blue(0.152344,0.073242), White Point(0.313477,0.329102)
Display Luminance: Min Luminance = 0.500000, Max Luminance = 270.000000, MaxFullFrameLuminance = 270.000000
Monitor Name: Generic PnP Monitor
Monitor Model: XG2401 SERIES
Monitor Id: VSCBB31
Native Mode: 1920 x 1080(p) (119.982Hz)
Output Type: Displayport External
Monitor Capabilities: HDR Not Supported
Display Pixel Format: DISPLAYCONFIG_PIXELFORMAT_32BPP
Advanced Color: Not Supported
Driver Name: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_0fb2df354c49e826\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_0fb2df354c49e826\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_0fb2df354c49e826\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_0fb2df354c49e826\nvldumdx.dll
Driver File Version: 32.00.0015.7270 (English)
Driver Version: 32.0.15.7270
DDI Version: 12
Feature Levels: 12_1,12_0,11_1,11_0,10_1,10_0,9_3,9_2,9_1
Driver Model: WDDM 2.7
Hardware Scheduling: Supported:True Enabled:False
Graphics Preemption: Pixel
Compute Preemption: Dispatch
Miracast: Not Supported
Detachable GPU: No
Hybrid Graphics GPU: Not Supported
Power P-states: Not Supported
Virtualization: Paravirtualization
Block List: No Blocks
Catalog Attributes: Universal:False Declarative:True
Driver Attributes: Final Retail
Driver Date/Size: 3/2/2025 7:00:00 PM, 810080 bytes
WHQL Logo'd: n/a
WHQL Date Stamp: n/a
Device Identifier: {D7B71E3E-5DC2-11CF-8E6B-CE170EC2ED35}
Vendor ID: 0x10DE
Device ID: 0x1E82
SubSys ID: 0x37C11458
Revision ID: 0x00A1
Driver Strong Name: oem57.inf:0f066de3ed1bdd3f:Section001:32.0.15.7270:pci\ven_10de&dev_1e82
Rank Of Driver: 00CF2001
Video Accel
********REMOVED LARGE CHUNK OF DATA. (DXVA2 Modes: ********
********CAN INCLUDE IF YOU WANT*******
D3D9 Overlay: Not Supported
DXVA-HD: Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
MPO MaxPlanes: 4
MPO Caps: RGB,YUV,BILINEAR,HIGH_FILTER,STRETCH_YUV,STRETCH_RGB,IMMEDIATE,HDR (MPO3)
MPO Stretch: 10.000X - 0.500X
MPO Media Hints: resizing, colorspace Conversion
MPO Formats: NV12,YUY2,R16G16B16A16_FLOAT,R10G10B10A2_UNORM,R8G8B8A8_UNORM,B8G8R8A8_UNORM
PanelFitter Caps: RGB,YUV,BILINEAR,HIGH_FILTER,STRETCH_YUV,STRETCH_RGB,IMMEDIATE,HDR (MPO3)
PanelFitter Stretch: 10.000X - 0.500X
Hmm that's a weird one. Could you please send me the Player.log and dxdiag log to martin@triassicgames.de?

Player.log should be here:
C:\Users\YOUR_USER_NAME\AppData\LocalLow\Triassic Games\Sea Power

Also would be useful if you could send me the most recent log from this location:
steamapps\common\Sea Power\Sea Power_Data\Logs

Thank you!
I will get that to you shortly. Thank you for replying
Hi My name is Brian Baxter, I've the same problem and have emailed you my Logs.
Kind Regards
Good morning,

Is there any update on this issue?

Thank you
There could be more from the Devs pending this info, so please bear that in mind:

I tried launching some scenarios in Sea Power today, with the expected crashes occuring thereafter.

After looking at my System log in Event Viewer, I noted a warning at the time of the crash:

Windows successfully diagnosed a low virtual memory condition. The following programs consumed the most virtual memory: Sea Power.exe (18892) consumed 5398667264 bytes, cmd.exe (6468) consumed 2501816320 bytes, and cmd.exe (12056) consumed 2496483328 bytes.

I checked my paging file size on my C drive, where Sea Power is located, and noted that I had the settings set as:

min 2938 MB
max 5876 MB

I have 16GB of RAM, and have not had an issue with anything else thus far, but Sea Power IS a pretty huge and complex game

I cleared up some space on the C drive, set it to system managed and rebooted

Sea Power now works fine. All scenarios, even really big ones with carriers, work fine. Was able to load, exit, load, exit, load, exit, from several scenarios in turn today

As I said, the Devs may have more to add - and I welcome their input - but for anyone else having this issue, you may want to check if you've set your paging file size manually

-Chris
Try uninstalling and reinstalling the game. I had similar issues as you but I did a full uninstall and reinstall and now it rarely if ever crashes. I think it has something to do with the auto updates.
Автор сообщения: Ion_Joe
Try uninstalling and reinstalling the game. I had similar issues as you but I did a full uninstall and reinstall and now it rarely if ever crashes. I think it has something to do with the auto updates.

I think I may have found the fix: too-small manual paging file size
Отредактировано GooseNipples; 14 мар в 13:45
Автор сообщения: Ion_Joe
Try uninstalling and reinstalling the game. I had similar issues as you but I did a full uninstall and reinstall and now it rarely if ever crashes. I think it has something to do with the auto updates.
doesnt work
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