Loop Hero

Loop Hero

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Mid level save
I would really like mid level save. I can only play in short bursts. This is making me not play the game at the moment because I can't guarantee that I'll have a clear run, and I lose my progress.
Originally posted by blinch:
Right now we working at saving system during expedition.
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It's a very odd omission by the developer. My situation this very minute - I have 10-15 minutes I want to kill before my son gets back from school then I need to do something. Clearly I can't jump in to play Loop Hero although I want to.

I don't really like leaving the game on. It will make my friends and family think I am gaming for many more hours than I really am, and it messes with my game statistics - I like a realistic depiction of how many hours I actually played each game.
Writing save games is laborious, for sure. Serialising the whole game state if you haven't planned it from the start is a huge effort and deserialising it once you've done that work is fraught with bugs. I don't know how much harder this could be in Game Maker as I haven't used that software. I can see why it wasn't considered / left out / planned for later. But I would certainly like to have it in there if possible.
At least warn the player that the current run is lost when you exit the game. I was caught by surprise.
Good feedback Haowan. It does put things more in perspective for us - I didn't realise there would be that much extra work.
I don't understand how emulators can "save stat" absolutly any games (that were not means to have such save system) at any point to load from that precise spot with enemies movement not being affected and music picking on at the exact place but here it would be impossible to exit and pick up from there...
Seconded, a save and quit option would be excellent!
The author of this thread has indicated that this post answers the original topic.
blinch  [developer]
2
Mar 10, 2021 @ 6:39am 
Right now we working at saving system during expedition.
Originally posted by blinch:
Right now we working at saving system during expedition.
Oh great....queue the emotes and praises :P Thanks for working on it.
Originally posted by blinch:
Right now we working at saving system during expedition.
Amazing, thank you so much!
спасибо большое!
Good to see Devs are working their way through the flood of chatter on the Steam forum
Originally posted by Kit:
Good to see Devs are working their way through the flood of chatter on the Steam forum
ikr, f I was a dev, I'd tell us all to go chase car tires. II'd never wade into this forum. devs gots guts and much nicer than we are.
I dont really quite understand the save part... I thought you are suppose to retreat if you find yourself not ready for the boss fight or have intentions to do short expeditions.

They even have a function to allow you to retreat with 100% loot if you at the square before entering your campfire. This works even the boss portal had hit.

There is also a level up perk allow you to store 10% of your loot everytime you visit your campfire.
Originally posted by Seftak:
I don't understand how emulators can "save stat" absolutly any games (that were not means to have such save system) at any point to load from that precise spot with enemies movement not being affected and music picking on at the exact place but here it would be impossible to exit and pick up from there...
Emulators work in a slightly different way to applications in that they reserve a specific block of memory to run the emulation of the machine - for example for a 32k 8-bit computer you would reserve 32k of memory and all the instructions you run in the emulator would reference this memory. To save the machine's state, all you have to do is save out this block of memory - a 32k file in this case, and also any other current state such as the registers in the CPU and maybe if there is a cache and a stack, save that too, but not much space needed there.

When you are running an app, it's not the same - memory is allocated by the operating system and won't necessarily be in a contiguous block of a known total size. Moreover, due to the size and complexity of modern games, it's likely the memory footprint you're dealing with is significantly larger than the actual data you would need to record the game's state, so you can't just ask the OS where all the memory is and save it all out. In fact you are also wasting the space when you dump the memory in an emulator, but since it's usually a small amount of data it's not a problem.

Hope that helps, let me know if not.
Originally posted by Aieonae:
I dont really quite understand the save part... I thought you are suppose to retreat if you find yourself not ready for the boss fight or have intentions to do short expeditions.

They even have a function to allow you to retreat with 100% loot if you at the square before entering your campfire. This works even the boss portal had hit.

There is also a level up perk allow you to store 10% of your loot everytime you visit your campfire.
That's fine, but if you don't wish to retreat, but must stop playing for some other reason, it would be good not to be forced to lose all / some of your loot, plus your layout, level etc for later when you want to carry on.
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Date Posted: Mar 7, 2021 @ 12:45pm
Posts: 36