Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I think Fae's more like static yet delicate way of storytelling, where you read books and talks to NPCs to know about what's going on, and Dran's more like dynamic and violence where you thrown into mad world full of angry mobs and maniacs. The Nightweaver saga ends with total conclusion yet Faelin/Faerin saga never tells you what exactly was happened and the fate of the one true king and I think it's on purpose, like how Remnant 1 tells you and revolves story around the eternal empress but never showed her until it's sequel. Maybe in Remnant 3 we would know what would happen to sleeping one true king, and who was the real imposter.
The whole Losomn feels like 70% Dran and 30% Fae. I personally liked both of the storylines, and felt like then inconclusive story of Fae's more like intended, like Yaesha from the previous title. Honestly Fae's feels more like out of dreamy, illusive and fantastical like fever dream, yet Dran was more like harsh, brutal reality right out of backstreet of 19th century London. And I think both are intended. The whole Fae doesn't make sense like reality but mesmerizing, yet Dran feels more like brutal nightmarish reality that everything makes sense yet horrible. Man I love both, but I understand your point, I think it's because Dran's given more weight and importance compared to Fae.
And a stupid amount of junk to roll into for scrap.
The Fey storyline in Losomn is the most boring, trite, dull-as-dishwater high fantasy I can think of. It's even more paint-by-numbers than Yesha, and that's saying something. If you asked an AI to generate "generic high fantasy", it would probably come up with something like that. The only remarkable aspect of that story is the One True King as the Guardian of the world, but that's about it. It looks generic, it feels generic, it lacks any compelling features.
The Dran storyline isn't exactly unique, either. It's ostensibly "Silent Hill in Victorian era London". At the same time, though - neither of these settings are particularly widely explored in video games. The central theme is compelling, as well - a society falling apart not through disaster or monsters (not directly), but through a creeping presence that they refuse to acknowledge.
I would argue the Dran world is also a far darker, more visceral setting, as well. It's probably the most depressing part of Remnant. From Drea to the Asylum to the "shiny creature" and more. The Fey are given some agency to fight against the decay of their world. The Dran never catch a break.
I'll be honest - Fey Losomn almost turned me off the game entirely, as that's what I got for my first campaign. I also got Ravager Yesha, which I personally feel is the more boring of the two, as well as Tal-Ratha N'erud, which is also the less high-concept one.
In the end, killing him doesn't really resolve anything since the One True King is still asleep. We never really find out anything about the assassin knife since no Fae weapon was capable of hurting the One True King.
A lot of things are implied and you just leave with more questions than answers.
No in between.
For some of us it is a challenging release from boring and easy but grindy games obssessed with microtransactions and battle passes. Great atmosphere and tons of secrets.
For others it is a crappy and too hard game plagued with bad story, classes that do not work, overpowered enemies and cheating bosses.
As for not explaining or resolving stuff from my experience with horror and adventure games or tv shows as soon as authors explain and resolve everything yet keep pumping new seasons it all turns to crap.
Less is more. Show, do not tell.
Really? I thought Ravager and Doe was the more interesting of the two Yaesha plotlines. Water Harp was cool too.
Nightweaver is definitely the best plotline in the game though.
N'erud, I didn't care for either.
Out of two playthroughs I've gotten two Ravagers and, to be honest, I don't think the N'Erud boss matters that much in terms of story, but I enjoyed the Tal'Ratha fight more personally.
Ynow, if I had gotten any of these things I might have understood it a little better. I just got to the Beatific Palace, met the Jester, and basically bumbled my way into the most generic dungeons possible (Postulant's, Tiller's Rest, Ironborough) and then off into the Malefic Palace. I even thought the "two worlds being sewn together" the Oracle mentions were the Malefic and Beatific versions of the Fae worlds, and not the Fae and Dran worlds instead.
The Dran story is in almost all ways a better story.
Being honest, I would like to see what becomes of this world once it finishes knitting together. You basically destroy the entire ruling class and most of the trouble makers along the way of completing both story lines, so it may actually knit together in a mutually beneficial manor.
That said I kinda want to see the Dran uplifted, I keep screaming at the monitor "stop ♥♥♥♥♥♥♥ with me! I'm just looking for a dangerous monster that is hurting people! I know I don't look at you but can you please stop making me kill you??" The fae warriors are warriors, and I'm a trespasser in their kingdom, that alone is enough, they're also ♥♥♥♥♥♥♥ fae which means they'd happily eat your face just because they can. The Dran have no real reason to attack me other than maybe thinking I'm with the guys who are abducting and eating their people.
My feeling from experiencing Dran is that they are a parody of warhammer imperials, killing and burning anything that is unholy or foreign. Rat ogre mini bosses also confirm this.
Facing them is kinda like playing Vermintide or Warhammer Online but opposite to imperial areas and folk. Like you are a monster in their story.
Yup. It wasn't until my second full playthrough that I realised how much more fun the alternate worlds were. My first playthrough felt honestly like a chore, as I found... pretty much none of the worlds compelling. Well, except N'erud. I like both versions of that, but I like Sha-Hala more :)
I don't like Yesha in general. Never liked it in the previous game, either. It feels oppressively boring to me - even more so than Fey Losomn. The Ravager isn't terrible, don't get me wrong, it's just not particularly remarkable. Hearing the pan drone on and on about "muh balance" feels like watching an episode of Captain Planet and the Planeteers. It's not BAD, I just don't care.
By contrast, Jinas' story is compelling to me because we've been talking about her since the first game. She's THE central character of Yesha, even though the Ravager was upgraded in importance between games. Jinas, the Thaen Tree, the One of Many Faces - that's actually interesting. The Ravager story, by contrast, feels like reading the Nara and the Jubhawk, Yesha edition.
And I know it's my fault for not playing the previous two games, but I mean that's why I found the Nightweaver storyline so enjoyable, not only because the exposition is sorta baked in but also because you discover the story through the Dran and then go to Fae land. And while I dunno how common the clock tower event is, I also think it was a great touch of exposition to understand the Fae-Dran dynamic as well.
I mean I get that the randomness is great since you can't rely on walkthroughs and it helps replayability, but I kinda wish the stories were more curated as well.