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Just want to verify this is in a 100% vanilla game correct?
The locations are placed on land, likely making the AI pathfinding to fail, so AI TF attempts to unload cargo at the previous waypoint, but there's no object to unload to, because "interactionDistanceMetres":12000 and objective is too far away, so it generates NullReferenceException.
Slightly moving their locations is good enough (as well as waypoint pos ofc):
buka "locationPosition":{"x":-0.049,"y":0.239}
newgeorgia "locationPosition":{"x":0.039,"y":0.062}
santaisabel "locationPosition":{"x":0.079,"y":0.086}
Were these the only 3 locations you identified as causing the issue? All others were verified as working correctly?
Since this post, have tested every single one of the locations. All the others are good.
Have also edited the waypoints, so that the 4 locations can be reached from the east - tested all other locations and they're good.
mediafire dot com/file/y0r75c5exbyfkyo/
Edits are:
1) Adds waypoint SPac9, south of SPac4 and west of SPac3. Connects Buka, SPac4, SPac3, Bism3. So that Buka can be reached from the east.
2) Connects Bougainville to Slot0. So that Bougainvillle can be reached from the east.
3) Connects Sol5 and Slot2 - there's a miraculous canal on the island, making it passable. So that New Georgia can be reached from the east.
4) Connects SPac8 to Slot4. So that Santa Isabel can be reached from the east.
Note: did not test Campaign002.
Campaign002 uses the same waypoint map, so copying the fixes to both folders should solve it.
https://steamcommunity.com/app/1280780/discussions/0/3484123157253824960/