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Get the campaign done now, you've already baited I don't know how many with your garbage.
And now you say you don't know what difficulty to put the campaign on... You have got to be kidding.
One thing that would reduce a lot of micro is a civilian job that's similar to the graveyard keeper. Only this guy collects soul crystals. By late game I have to micro around a couple of horsemen collecting crystals, when instead I'd love to have my attention more focused on rebuilding/improving defences.
I think making a game mode where users can adjust there onw settings would be perfect fix for the current complaints. Have them be able to set : Map, enemy spawn types, Time of day length, range of how often waves spawn and the setting if they get stronger (Which you already have this in place)
Just my 2cents on this Diplomacy issues. But idk it may not be an option XD
на башни ставлю 2 баллисты вперед к врагу и 2 катапульты за ними и даю баллистам команду атаковать сильнейших (чтоб умирали катапульты)
на ранних этапах лучшая тактика - водить кругами одним солдатом
а так ... можно же пройти без исследований , или без ферм
без осадных орудий , только пехотой . Не построив ни одного куска стен или башен ( правда надо узнать возможно ли это)
может прохождение компании в особых сюжетных условиях
Also means not paying attention to achievements but then again I already bought the game so am likely not the target audience here.
Whenever new biomes, buildings, units/enemies or research is added in general I am happy though as they expand these sessions and increase replayability.
Would be interested to see stats on how many play what modes