Rogue Legacy 2

Rogue Legacy 2

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15 Oct, 2020 @ 11:49am
Roadmap, Double-Header, and a New Release Date
Far Shores Update Coming Oct. 27, 2020

View full event information here:
https://steamcommunity.com/ogg/1253920/announcements/detail/5372190812801503684
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Showing 16-30 of 52 comments
Originally posted by Strykerx88:
Encumbrance system?

Please don't. This is not the right kind of game for that.
It was in the first one.
Michigan Jack 16 Oct, 2020 @ 11:15am 
Keep up the good work. No rush. Quick suggestion how about a Tourette trait, character just starts randomly cursing ie. "@#$%!" style - don't know just thought it would be a good laugh. :RogueMoneybags:
Bob Justus 16 Oct, 2020 @ 1:29pm 
Take your time, guys.
MadZec 16 Oct, 2020 @ 2:02pm 
Originally posted by Strykerx88:
Encumbrance system?

Please don't. This is not the right kind of game for that.

I do think that entire encumbrance system be literally same as in Rouge Legacy 1 not putting some number limits or similar on stuff you can carry.
Rouge Legacy games should be fast ones not ones where we need to take time on setting up inventory.
Kaittycat 16 Oct, 2020 @ 2:13pm 
Definitely take your time on the game. This update looks like it's going to be really huge.


for anyone else wondering, I checked their twitter about the text color: Red text are game system updates. Black text is content updates.
Marc 16 Oct, 2020 @ 4:25pm 
Originally posted by ZoidbergForPresident:
Originally posted by Strykerx88:
Encumbrance system?

Please don't. This is not the right kind of game for that.
It was in the first one.
Yes, and it was one of the worst features of the first game, too. Especially in the end when you had maxed out encumberance but would still get +weight bonuses from fairy chests, rather than useful stats.
MadZec 16 Oct, 2020 @ 4:39pm 
Originally posted by Marc:
Originally posted by ZoidbergForPresident:
It was in the first one.
Yes, and it was one of the worst features of the first game, too. Especially in the end when you had maxed out encumberance but would still get +weight bonuses from fairy chests, rather than useful stats.
Agreed 100% it would be best that they do not put it in sequel..... but if they "have to" at least to stay same as first one??? Though I personally would like it more that they do not put it in.
The Masked Frogue 16 Oct, 2020 @ 5:51pm 
Take you time guys. Don't follow the crunch wagon. We only care about the quality of the end product. If it needs longer than what was planned then so be it for as long as you deliver the proper Rogue Legacy sequel that we all dream about. :steamhappy:
Paradoxwidget 16 Oct, 2020 @ 6:41pm 
Quality over quantity! :winter2019happyyul: Keep up the good work!
Selen 16 Oct, 2020 @ 9:50pm 
Nice.
Uno 17 Oct, 2020 @ 1:13am 
Originally posted by CAROUSEL:
Originally posted by Uno:
I wish I could play with a controller again but it's still bugged since v0.1.1.
I haven't experienced any difficulty using a USB controller. Try a fresh installation.
Success! My 8bitdo adapter I think messes it up but wired in Xbox controller works after restart.
Agent_Rete  [developer] 17 Oct, 2020 @ 3:29am 
Hey-o,

Quick overview of the problem with Weight in Rogue Legacy 1, and what Encumbrance does for RL2.


RL1's Gear and Weight issue.
1. Weight is the BEST stat to raise in the game, as GEAR is the best thing to equip to level up.
2. Weight becomes useless as soon as you can equip the best gear in the game.
3. We can't make weight scale obnoxiously or else WEIGHT becomes the worst stat in the game (cost of weight must be less then raising the cost of a base stat, otherwise it's never useful).

---------------------------------------------------------------------------------------------------------------------

RL2's Gear and Weight issue.
ISSUE
1. Gear is now EVEN BETTER due to UNITY bonuses, and the ability for gear to keep leveling up.
2. Now the issues of just pumping points into weight are exacerbated.
3. We want it to scale into late game. (Why remake the same system with the same problems?)

GOAL
1 SUPER SIMPLE. RL is not a game about gear checks, and doing complex min-maxxing.
2. LATE GAME SCALING. Weight needs to be a useful stat for longer.
3. DON'T PUNISH TOO HEAVILY. Some people will never want to bother messing with it.
That's totally fine.
4. BE FAIR. Have it affect every class equally. Or almost equally.

SOLUTION - Encumbrance system.
- If you're below 35% of your weight limit, you're LIGHT and get a big mana regen bonus.
-Below 70% you're MEDIUM and no bonuses
- Everything else is HEAVY and you get a negative mana regen bonus.
- We redesigned the Blacksmith UI to help showcase this as easily as possible.

1. It scales really well into the late game. If you're a completionist, and you really want the best character possible, you'll need to stay want to be an absolute BEAST, then you'll need to stay LIGHT. Staying light means you're gonna need a huge MAX WEIGHT STAT.

2. Worrying about weight isn't a huge deal breaker, as most casual players will probably be in the medium range 90% of the time, and it's quite easy to drop into the Medium weight limit by dropping 1 piece of gear.

3. We redid how mana regens (way more frequent, lower mana cap), so the effects of having reduced mana are more significant, without ruining the RL experience. In fact, being at HEAVY weight is more akin to playing RL1 since mana regen on hit is quite low, (and mana regen on hit didn't exist in RL1).


I hope this helps cover up anyone's issues about Encumbrance ruining the game. RL isn't a number crunching game, and we really don't want this game to become one. These changes take a lot of time because we wanted to keep it easy to understand, and hopefully when it arrives, you guys like it.
Last edited by Agent_Rete; 17 Oct, 2020 @ 3:39am
ShadowG 17 Oct, 2020 @ 4:03am 
As far as encumbrance goes, that system sounds akin to Dark Souls armor building. Personally I like this design choice and think it will fit well in the game, looking forward to the feature!
MadZec 17 Oct, 2020 @ 4:52am 
I have over 100h in original RL and I am full on authors to take their times, as long as we are not slowed down every 10min and have to drop loads of gear I guess it would be fine.
But we can not judge it and to be fair we did not even try it yet...
Also main reason for this post is to commend RL dev who took time to explain community how they plan on doing encumbrance system......... so take your time guys. But make good game.
KIKERKOV 17 Oct, 2020 @ 6:00am 
Great!

Take care, stay safe and take your time, first one was amazing and early access is great to build even a better game this time around, I'll be waiting patiently <3
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