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100% agree. Especially on the hardware limitations. That game could have been so much more with better hardware.
For me, Bloodborne is Fromsoft's best game and easily my favorite of all time. Even then, PvP/Co-Op was a mess. Plus, I got lucky that I didn't play it until about a year after it released, so I didn't have to deal with the ten minute loading screens that just said BLOODBORNE.
https://www.youtube.com/watch?v=eSNZZpvo1Wo&ab_channel=silvers
for the immense scope elden ring delivers it has to make compromises
if you wanted sekiro-level combat depth you wouldn't be playing elden ring at all. at least, not the game you know now. Could it work with the setting? Maybe, but the player character would be much more limited in terms of customization. Playstyles would not amount to the huge breadth of options we have like shields and swords and spells and whatnot
i'm down for more sekiro-like stuff but I would not want it shoehorned into a game that wasn't focused on such a level of combat nuance in the first place
Even how nioh does it is better because it got both the dash and roll depending on stance.
Dash uses less stamina and has faster recovery but has less iframes and covers a shorter distance while rolling is the other way around so both are good at different situations.
Because lets face it, no one except people doing challenge runs will ever try and block with a weapon. Would be nice to give that mechanic some proper love.
But I also wouldn't want to radically change the combat system from what it is right now, lots of people like souls mechanics, not as many people like Sekiro mechanics.
Elden Ring's combat is a lot more nuanced than Dark Soul's combat, it's a fair bit more intensive on the player which could be seen as a downside. In Dark Souls all you needed was rolls and R1s
Now you have Running R1s, Backstep R1s, Backstep R2s, Backstep Charged R2s, Running R2s, Regular R2s, Charged R2s, Jumping R2s, Rolling R1s, Rolling R2s, Crouched R1s, Crouched R2s and Guard Counter. And if that wasn't enough on it's own the game gives you Ash of War and the ability to use stealth. It is a very overwhelming system for a game that made it to the mainstream audience.
And the game expects you to use most of them if you want to defeat the bosses without significant difficulty. That is why spirits are in the game, because most people are not going to remember the overwhelming amount of combat and movement options there are while under the stress of defeating a tough enemy or boss.
Well put, I couldn't say it better.