ELDEN RING
ERs combat should have been more like bloodborn or sekiro
Yay or nay?
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Messaggio originale di An Irate Walrus:
Messaggio originale di Senki:
yes for bloodborne hell no for sekiro

I can see the application of Bloodborne's combat working well with ER--the thing that held BB back was being married to the PS4, and the 30-at-the-best-of-times framerate.

I actually really enjoy consoles, but if ever there were a game that was well and truly throttled by console hardware, BB would be it--the combat was designed to be fast, aggressive, and smooth. A framerate that tanks as soon as the action winds up just can't support that kind of design.

100% agree. Especially on the hardware limitations. That game could have been so much more with better hardware.

For me, Bloodborne is Fromsoft's best game and easily my favorite of all time. Even then, PvP/Co-Op was a mess. Plus, I got lucky that I didn't play it until about a year after it released, so I didn't have to deal with the ten minute loading screens that just said BLOODBORNE.
Messaggio originale di Senki:
yes for bloodborne hell no for sekiro
Okay but what about the perfect block mechanic from Sekiro? again I never played it but it looks like if you tap the block button at the right time then it acts sort of like a mini parry, that would work well with greatswords and other weapons you gotta two hand in ER.
No, but the bosses should have gotten the memo that this isn't Bloodborne or Sekiro.
You already have Sekiro enemies in Elden Ring, catch is that you're using Dark Souls mechanics to fight them.
what do you even mean dude lol. you want 1 on 1 sword clashing in elden ring? fkin why?
this is kinda not fair to the game
for the immense scope elden ring delivers it has to make compromises
if you wanted sekiro-level combat depth you wouldn't be playing elden ring at all. at least, not the game you know now. Could it work with the setting? Maybe, but the player character would be much more limited in terms of customization. Playstyles would not amount to the huge breadth of options we have like shields and swords and spells and whatnot

i'm down for more sekiro-like stuff but I would not want it shoehorned into a game that wasn't focused on such a level of combat nuance in the first place
Messaggio originale di Logical Maneuver:
The quick step sure does look good though

https://www.youtube.com/watch?v=eSNZZpvo1Wo&ab_channel=silvers
The deflect isnt needed but at least that dodge would have been nice instead of rolling.
Even how nioh does it is better because it got both the dash and roll depending on stance.
Dash uses less stamina and has faster recovery but has less iframes and covers a shorter distance while rolling is the other way around so both are good at different situations.
I wouldn't mind some more Sekiro mechanics making it in (because both the stealth and jumping came from Sekiro), namely Sekiro parrying converted to "perfect block" with weapons only (all damage and most stamina damage negated, but no stance breaking the enemy) if nothing else to give some love to a mechanic that's been neglected since DeS first came out.

Because lets face it, no one except people doing challenge runs will ever try and block with a weapon. Would be nice to give that mechanic some proper love.

But I also wouldn't want to radically change the combat system from what it is right now, lots of people like souls mechanics, not as many people like Sekiro mechanics.
Ultima modifica da Sabaithal; 3 lug 2022, ore 11:07
Messaggio originale di Sabaithal:
I wouldn't mind some more Sekiro mechanics making it in (because both the stealth and jumping came from Sekiro), namely Sekiro parrying converted to "perfect block" with weapons only (all damage and most stamina damage negated, but no stance breaking the enemy) if nothing else to give some love to a mechanic that's been neglected since DeS first came out.

Because lets face it, no one except people doing challenge runs will ever try and block with a weapon. Would be nice to give that mechanic some proper love.

But I also wouldn't want to radically change the combat system from what it is right now, lots of people like souls mechanics, not as many people like Sekiro mechanics.
That would make faster weapons just more op and colossal weapons even more behind unless they added animation canceling.
Messaggio originale di Tom:
Yay or nay?
Blay.
I watched one of the interviews. They said something about limited resources so they used dark souls template for ER. For me, ER is good enough. If they can make something else with your suggestions. I am all for it.
Elden Ring's combat is really complex. You have to make openings for yourself rather than waiting for an opening. It's a bit of a sidestep to the Souls style games. I liked it. A lot of people didn't. It's a very polarizing combat system overall.

Elden Ring's combat is a lot more nuanced than Dark Soul's combat, it's a fair bit more intensive on the player which could be seen as a downside. In Dark Souls all you needed was rolls and R1s

Now you have Running R1s, Backstep R1s, Backstep R2s, Backstep Charged R2s, Running R2s, Regular R2s, Charged R2s, Jumping R2s, Rolling R1s, Rolling R2s, Crouched R1s, Crouched R2s and Guard Counter. And if that wasn't enough on it's own the game gives you Ash of War and the ability to use stealth. It is a very overwhelming system for a game that made it to the mainstream audience.

And the game expects you to use most of them if you want to defeat the bosses without significant difficulty. That is why spirits are in the game, because most people are not going to remember the overwhelming amount of combat and movement options there are while under the stress of defeating a tough enemy or boss.
Ultima modifica da WumboWise; 3 lug 2022, ore 11:27
Messaggio originale di WumboWise:
Elden Ring's combat is really complex. You have to make openings for yourself rather than waiting for an opening. It's a bit of a sidestep to the Souls style games. I liked it. A lot of people didn't. It's a very polarizing combat system overall.

Elden Ring's combat is a lot more nuanced than Dark Soul's combat, it's a fair bit more intensive on the player which could be seen as a downside. In Dark Souls all you needed was rolls and R1s

Now you have Running R1s, Backstep R1s, Backstep R2s, Backstep Charged R2s, Running R2s, Regular R2s, Charged R2s, Jumping R2s, Roll counter R1s, Roll counter R2s and Guard Counter. And if that wasn't enough on it's own the game gives you Ash of War. It is a very overwhelming system for a game that made it to the mainstream audience.

And the game expects you to use most of them if you want to defeat the bosses without significant difficulty. That is why spirits are in the game, because most people are not going to remember the overwhelming amount of combat and movement options there are while under the stress of defeating a tough enemy or boss.

Well put, I couldn't say it better.
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Data di pubblicazione: 3 lug 2022, ore 8:05
Messaggi: 51