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Fall damage, not killboxes. It does work. Any fall that wouldnt kill you but would reduce your health a bit is nullified.
You still die from any height that would kill you.
Renders the wearer immune to fall damage.
However, it cannot prevent falling to one's death.
And this is not factoring in Flask management due to curated enemy encounters in previous games.
It is literally useless in ER.
It's pretty much 15m no damage, 15-20 dmg, 20+ death.
Pretty interesting video about the game's fall damage calculation