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also i think the curved swords tend to lean towards dex vs str but im not sure in this game
greatswords are semi-sharpened metal bars barely dustinguishable from hammers in their application.
also curved swords cause bleed.
but yeah, mainly moveset and for some attacks damage type : D
There is a great(heavy) thrusting sword in game too you'd imagine would benefit from str but as a primarily dex weapon actually better off one handing it.
for a moment i thought this was an anime fan talking about katanas IRL with everyone laughting at him
no offense intended to you
yes seems like most thrusting weapons are relegated to dex duty. the war pick was an exception but i think it does strike in this game.
many greatswords also have piercing thrust attacks but im not smart enough to make use of physical damage types in this game except when something obviously needs to be hit with a hammer.
none taken, worked as intended : D
Unlike straight swords they generally lack a reliable thrusting attack in their moveset, making their reach slightly more limited.
They also have less guard-breaking potential per hit, which is usually compensated some other way such as the faster attacks or an auxiliary effect such as bleed.
If they do not have something like bleed it means pretty much all of their physical damage will be slashing damage, which sucks against armoured/shielding opponents but probably not enough to swap to a lower level weapon.
Still having at least one ranged weapon or spell makes the game much easier.
As do big shields and thrusting swords... There is no reason ever to be purely melee or ranged unless you want to gimp yourself for extra challenge.