Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem


'If it's not broken, Don't fix it" or something like that.
I also feel like you that it feels samey with DS3, but come to think of it why they need to waste their time and resources on something like new animations that would cost them a fortune instead of focus on new contents, adding more to their game.
Valid point, of course. I think people simply hope those new details and mechanics will be different and interesting enough to give Elden Ring its own identity instead of just Dark Souls 4. I personally always disliked how plain the dark souls 1 and 3 animations were to begin with so I am not happy to see them again
There are only so many ways that you can swing a sword, animate a character to run, etc. I'm not sure that seeing similar animations throughout the series is a bad thing. If something works, use it. They didn't change Mega Man's running speed, jumping and shooting animations for 18 games. Yet people act like this is a new practice in games development. I think that there needs to be some familiarity to get veterans to play. New players to the series won't notice.
I'm in the same camp, to be honest. I love analyzing game design, but I'm not a game designer. I wouldn't know what to make that is successful, I only can recognize what seems to work. lol