ELDEN RING

ELDEN RING

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Animations are kind of the same?
After watching the game play trailer, I couldn't help but notice that many, if not most of the animations I saw in the trailer were just reused. Pretty disappointing in my opinion. The swinging animations, crouching, backstab, parry, damn near everything looked the same.
Last edited by BiggestMoisture; Nov 5, 2021 @ 1:57pm
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Showing 16-30 of 46 comments
BiggestMoisture Nov 6, 2021 @ 12:33am 
Originally posted by Tyrael:
I must be the only one who had a gleeful smile when I saw those animations.
I mean it would be okay if it were another DS game I guess
Once Nov 6, 2021 @ 12:47am 
I think their philosophy on making video games is
'If it's not broken, Don't fix it" or something like that.

I also feel like you that it feels samey with DS3, but come to think of it why they need to waste their time and resources on something like new animations that would cost them a fortune instead of focus on new contents, adding more to their game.
Last edited by Once; Nov 6, 2021 @ 12:49am
Kelimaagikko Nov 6, 2021 @ 2:33am 
Don't personally like the reused parry animations and such. I was definitely hoping for DS2 approach, unique animations for different weapons. Would have kept things fresh for far longer. Magics look sick though and the arcane stat intrigues me.
kirkua Nov 6, 2021 @ 3:25am 
Why would they waste time reworking all the animations? When you can take working animations from past games and spend more time working on new details and mechanics.
Kelimaagikko Nov 6, 2021 @ 3:53am 
Originally posted by kirkua:
Why would they waste time reworking all the animations? When you can take working animations from past games and spend more time working on new details and mechanics.

Valid point, of course. I think people simply hope those new details and mechanics will be different and interesting enough to give Elden Ring its own identity instead of just Dark Souls 4. I personally always disliked how plain the dark souls 1 and 3 animations were to begin with so I am not happy to see them again
Last edited by Kelimaagikko; Nov 6, 2021 @ 3:53am
Freak4Leeks Nov 6, 2021 @ 3:59am 
FROM SOFTWARE build from what they have, the build on top of the foundation previous games set that's just how it is. i would have like to seen sekiro animations to replace the reposte though, the stab in the chest one or even make the "hornet ring" animations the default would be cool those animations are badass.
Mijj Nov 6, 2021 @ 3:59am 
Originally posted by BlakHawk0111:
After watching the game play trailer, I couldn't help but notice that many, if not most of the animations I saw in the trailer were just reused. Pretty disappointing in my opinion. The swinging animations, crouching, backstab, parry, damn near everything looked the same.
The animations look the same from the first demon's souls, who cares? It leaves more time to develop something else in the game
BiggestMoisture Nov 6, 2021 @ 10:44am 
Originally posted by Done:
I think their philosophy on making video games is
'If it's not broken, Don't fix it" or something like that.

I also feel like you that it feels samey with DS3, but come to think of it why they need to waste their time and resources on something like new animations that would cost them a fortune instead of focus on new contents, adding more to their game.
I'm, obviously not gonna pretend like I know anything about designing games, but I wouldn't think it would cost that much time/money for newer animations? I definitely understand putting that time and energy into something else though. Just something I would've liked to see
Call Sign: Raven (Banned) Nov 6, 2021 @ 10:46am 
Originally posted by BlakHawk0111:
Originally posted by Lady Faith:
There is alot that didn't look the same. So you have that going for ya.
Well I know that I just meant animation-wise, if you read my topic...

There are only so many ways that you can swing a sword, animate a character to run, etc. I'm not sure that seeing similar animations throughout the series is a bad thing. If something works, use it. They didn't change Mega Man's running speed, jumping and shooting animations for 18 games. Yet people act like this is a new practice in games development. I think that there needs to be some familiarity to get veterans to play. New players to the series won't notice.
BiggestMoisture Nov 6, 2021 @ 10:47am 
Originally posted by Mallashovi:
Don't personally like the reused parry animations and such. I was definitely hoping for DS2 approach, unique animations for different weapons. Would have kept things fresh for far longer. Magics look sick though and the arcane stat intrigues me.
Yeah I mentioned that in someone elses comment. I thing the animations for the staff looked really REALLY good! I, personally, am not fond of magic because I always thought it made the games a little too easy for my masochistic side lol. So I guess I was just hoping for a game, it being a new IP and all, that would at least feel a little different than the other souls games. But I'm sure there's much more to it than what I saw in the reveal.
BiggestMoisture Nov 6, 2021 @ 10:48am 
Originally posted by kirkua:
Why would they waste time reworking all the animations? When you can take working animations from past games and spend more time working on new details and mechanics.
It just would've been nice to see a change considering it's a new IP and all. I certainly don't HATE the animations or anything like that. I would just like to have a more 'fresh' experience with the combat considering I don't use magic.
BiggestMoisture Nov 6, 2021 @ 10:50am 
Originally posted by Mallashovi:
Originally posted by kirkua:
Why would they waste time reworking all the animations? When you can take working animations from past games and spend more time working on new details and mechanics.

Valid point, of course. I think people simply hope those new details and mechanics will be different and interesting enough to give Elden Ring its own identity instead of just Dark Souls 4. I personally always disliked how plain the dark souls 1 and 3 animations were to begin with so I am not happy to see them again
Exactly. My favorite thing in 3 is when the boss weapons, and other unique weapons, had their own skill animations. But you obviously use the basic and heavy attacks more than the special attacks so it's just a slight let-down to see the same ones in a whole new IP.
BiggestMoisture Nov 6, 2021 @ 10:51am 
Originally posted by Harrison Ford:
Originally posted by BlakHawk0111:
Well I know that I just meant animation-wise, if you read my topic...

There are only so many ways that you can swing a sword, animate a character to run, etc. I'm not sure that seeing similar animations throughout the series is a bad thing. If something works, use it. They didn't change Mega Man's running speed, jumping and shooting animations for 18 games. Yet people act like this is a new practice in games development. I think that there needs to be some familiarity to get veterans to play. New players to the series won't notice.
That's very fair. To be honest I don't really know what I would expect them to do differently; I'm mainly just sharing my thoughts.
Call Sign: Raven (Banned) Nov 6, 2021 @ 11:03am 
Originally posted by BlakHawk0111:
Originally posted by Harrison Ford:

There are only so many ways that you can swing a sword, animate a character to run, etc. I'm not sure that seeing similar animations throughout the series is a bad thing. If something works, use it. They didn't change Mega Man's running speed, jumping and shooting animations for 18 games. Yet people act like this is a new practice in games development. I think that there needs to be some familiarity to get veterans to play. New players to the series won't notice.
That's very fair. To be honest I don't really know what I would expect them to do differently; I'm mainly just sharing my thoughts.

I'm in the same camp, to be honest. I love analyzing game design, but I'm not a game designer. I wouldn't know what to make that is successful, I only can recognize what seems to work. lol
BiggestMoisture Nov 6, 2021 @ 11:14am 
Originally posted by Harrison Ford:
Originally posted by BlakHawk0111:
That's very fair. To be honest I don't really know what I would expect them to do differently; I'm mainly just sharing my thoughts.

I'm in the same camp, to be honest. I love analyzing game design, but I'm not a game designer. I wouldn't know what to make that is successful, I only can recognize what seems to work. lol
Exactly! Someone could tell me "hey making animations is actually really ridiculous and cost a lot of time, effort and money than most other aspects of game design" and I wouldn't bat an eye.
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Date Posted: Nov 4, 2021 @ 5:01pm
Posts: 46