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1. For starters what you mentioned about the differences in the factions. Of course they're different, what would be the point of having multiple different groups if they all played the exact same? CIA utilises the undercover mechanism, approaching with stealth and using ponchos to conceal your black ops in case the undercover are blown. Rangers are the shock and awe, lots of long range firepower and heavy ordinance. SWAT are close quarters and utilise shields. If everything was the same might as well have been rangers all the way.
2. The game never forces you to use a specific group, you can switch at any point and use whatever faction for whatever mission. And personally I'm glad SWAT in this isn't a tactical uber team, I like the more ragtag 3rd world country police force that it is, it makes me use different tactics and methods to approach each mission. Militia is such a wonderful tool, you can have more of em and you can use them to suppress entire locations.
3. Sure everyone can equip a wall charge, but can everyone use a SAW and suppressing fire a doorway while the closer range units move up un-accosted? Can every unit fire a grenade into a precise spot with out having to make themselves vulnerable? Can every unit take down hostiles from long range with impunity? NO, every unit has its use and their kit is reflective of this.
4. This game the enemies are realistic in that they are somewhat competent, your not fighting crackhead joe like the first game, here you're fighting an insurgent force, they are fanatics and not exactly ♥♥♥♥. I find planning and prep make the day in this game which is what door kickers is all about!
5. I have found the different weapons are more or less cosmetic as a good plan is always gonna win, so long as you have units deployed and applied properly you will always come out on top.
I was following what you were saying until I read "as cool as I want it to be" which is kinda silly to critique and put down this game based around something as basic as that, in essence you don't like the swat faction and the graphs are confusing. You have a hard time grasping the different classes and how they work which is understandable. In essence this game just isn't for you and that's fine.
don't understanding if it's a review (that you already posted, so it's a duplicate in the wrong section), an opinion or a prone to flame rant... Anyway...
Limited? From 9mm pistols to Uzi, from Mp5 to M16, from light machines guns to RPG... It's definitely a personal opinion that weapons are "limited". Also, these are the weapons normally used by Rangers, Cia and local SWAT... So, quite realistic.
An RPG rocket give surely more damage than a 9mm bullet. Like a box fed LMG with 200 rounds and automatic fire has more fire rate than a single action gun...
Almost identical? So a short barreled UZI has the same stats of an Mp5? Can you provide examples or are only generic sentences?
No differences? A marksman with a sniper rifle doesn't feel different from a support with a light machine gun? Undercover Cia operator seems equal to a militia sapper? If you feel this way...
In this game the militia IS the local SWAT... If for you it's not cool... definitely your perception...
Shields doesn't protect you from rifle bullets, RPG or grenades...
Have you considered to watch some videos on YouTube? Considerig how many missions are completed with 3 stars, doesn't seems difficult to keep units alive...
The large maps with several buildings and open spaces are not creatives enough? NThese large maps were already in DK1: Police Precint, St. George Hospital, Fire Station, Train Staton, Cruise boat.
Your comfort zone is DK1? Totally ok. Only don't understanding the meaning of this post... What do you expected to obtain?
Surprised the both of you were able to even read that wall of text they built.
https://steamcommunity.com/id/jmtc3man/recommended/1239080/
Besides that this game kicks ass, and I love the new update. I don't even do the missions, I just hop into the mission generator and do the biggest levels I can. I look forward to them adding more, I had more fun with this title than I originally anticipated.
The problem with Steam forums is it feels like fans hideouts. You have to love what you buy otherwise you're considered sad or whatever, because here, only positives and hype are allowed, cuz the people here like the product, and can't bear that someone else does not.
If he's disappointed, he's right to write a review about it. That's what reviews are for. It's review section, not advertising section. He loved the first one, bought the sequel, gave it a fair chance, didn't like it and say it. Fine by me.
The guy's not a troll. He's even a Door Kickers player AND lover. He's disappointed, that's his right, there's nothing sad about it, for god's sake.
I like the game (even if I'm here for the campaigns, the permadeath, the squad upgrades and so on, and can't enjoy the game as I'd like to until the 1.0 release), though his critics are VERY valid and well thought. Game feels harsher than the first one, by miles away, even for a franchise veteran. The fact that the game is still Early Access and just a map pack of missions might be one of the many reasons the game lacks the "step by step progression" and feeling of comfort the OP is searching for. Some of the UI does not help either - it is very easy to miss and/or misunderstand stuff, even if you're not a newbie.
Please apologize my english.
The OP provided a rant. Not a single line of constructive feedback.
"I feel like the weapons are so limited and their stats all seem so similar. How am I supposed to gauge fire rate and damage" Opinion, not a fact.
"The differences between the army, CIA, and SWAT seem forced, too." Opinion, not a fact. Totally different mechanics.
"The missions also aren't as creative" Opinion, not a fact.
Just a pointless copy of his review.
Also, about the game is "just a map pack of missions"... there are already more than 70 missions... nearly a complete game except campaigns...
I don't believe they're a troll however I do believe that them posting a review and then essentially duplicating the sentiment here is odd. A review with little hours invested, many opinions on the game that are not factual flaws, as well as it now feeling like they wanted to rally or validate their opinions on the game. Also they have not once responded in this forum post too any of the responses like mine and axios' which detail where their 'criticisms' are more or less not true or misguided.
Imo when someone makes a post in the forum that generally goes against the well accepted view of the game and then doesn't even try to defend their point it starts to sound like a flame or rant post. I also find it rather sad that they made a review with so little information about the game due to lack of playtime and mostly opinions.
If they had genuine criticisms about bugs, maybe some difficulty elements that the devs could work with and improve then for sure I would simply comment and move on. But people are not appreciative of random complaint posts and what feels almost like bait.
When talking about the accuracy at different ranges I have the same issue. The graph should reflect a benefit of using CQB at close-quarters over a long rifle, but sniper accuracy is 100% at every range. Obviously not the case until probably 1 m, which is a stretch even then if not held at-the-ready.
The weapons descriptions also say things which make no sense like with the CQB rifles when they say they won't "drop targets past 15 meters." This makes no sense. The Hush Puppy should be able to reliably drop targets given that you have the opportunity to aim your shot like you could when you stealth fire. There's no mechanic for increasing accuracy if you aim for longer, and I don't think there should be one so OP that you can do easy take downs with the hush puppy, but there should be an accuracy bonus if you're not urgently aiming. All that to say the descriptions turn me away from some of the CQB guns because the benefits are not obvious from the graphs and the descriptions make them sound like pellet guns when used outdoors. There needs to be a damage drop off graph, at least for each ammunition when you select them, if it's going to claim severity like that.
I think the weapons and their UI need a lot of work until I'd personally have enough information to enjoy shopping around for them and understanding their performance before spending the stars to try them out. As for the other things you pointed out, they're opinions. I don't feel the need to explain or justify them because, like some others have pointed out, they're partly experience-based stances and subject to change as I keep playing. It's also an opinion piece by nature so
Blacked out uniforms. Go visit Nexus Mods and download the mod( I do believe there is a multicam black mod.)
Vector SMG, is in a mod I believe.
"Generic and unspecialized Force? I do believe you play as Rangers or Delta in this game, as well as a local Swat unit, so it could be like the ANA/ANP or Afghan commandos. And then theres, without mods CIA... Who is pretty special.. CIA...
in one thread asking if the CIA and SWAT will have more gear, the response is that they will, and that makes me happy since it will make the SWAT stand out more, currently your only mod to add more stuff for them is the IOV mod (PASGT helmets, CAR-15s, BARs, MAC-10s and SG550s), not too modern but better than nothing)
Hi, may ask you the source of the info?
of course, here it is
https://steamcommunity.com/app/1239080/discussions/0/3361398331721226437/