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ULTRAKILL IS NOSTALGIC
FPS IS LARGE
Im already a fan of this genre, for example I like Prodeus and Ion Fury. I played the hell out of DOOM, Duke Nukem, and Wolf as a kid.
I just feel like this looks worse than those. Am I just crazy? Or is it that bad lol?
It looks great to me. It's going for a clear style and it succeeds well at it. The graphics are low poly and have that nice crunchy feel to them that's hard to describe but satisfying to witness in action. There's enough detail for everything to look nice while keeping it clean and easy to read. There's also plenty of variety with each different section of the game completely switching up the visual style.
My sense is that while Dusk or Ion Fury or other games of that stripe aim for a sort of mid-late-90s PC game style, Ultrakill's visuals are actually a lot smoother by comparison. Like I said before, I think the visuals here are in service of the gameplay first and foremost, and the visual design accomplishes exactly what it sets out to do. If anything, the game's application of a specific sort of color palette reminds me at times of Mega Drive games.
If you're talking about Doom 2016, though, I have a bit of food for thought: granted that new Doom is a visually complex game compared to this, but think about the way Doom 2016 highlights - literally highlights in glowing colors - things in the environment: pickups, items, objectives, low-health enemies. None of that highlighting is necessary with a game that aims for a comparatively spartan visual style. The visuals might not be to everyone's liking for whatever reason, but I think there are some significant advantages to this style, performance aside.
But you get used to it, and the game its self is very good and one of my favorites. I still play the game even after +300 hours.
Not saying others are wrong for liking it, just that i like to shut it off and crank up some of the other settings.