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Sometimes I see units on the leaderboard with 50% cooldown reduction I hope that's a combination of mutations buffs, and not my mutations.. yikes!
There are actually a lot more mutations available than I previously thought, mostly from the human mutator machine. It's just the tech tree is that is smaller. Which make sense some tech tree mutations are purely managerial and not class specific.
I have also noticed invisible food buying options at the food shop, there is no icon and you can't buy them but there is a mouse over text that appears. It looks like they are balanced for later floors of the dungeon.
and I do hope there will be more floors in the finished game. It is a ton of fun trying to min-max a build for the post game ladder, but the punishing auto-battling roguelike dungeon crawler experience is great too. I'd be great to see it expanded.
Idk, throwing ideas out here, but if you have a ladder climb between each zone's boss battle, then get a reward based on your placement, then continue the run, that could be fun.
i woul like to talk about balancing in the game and a little bit about design, sorry for my english it's not my first language, every thing i say is from the point of wiev of someone who has played this game focused on the competitive side of it
fencer are too strong right now, lightsaber should have less hp and i dont think healing should be directly nerfed but maybe some enemies could reduce lifesteal forcing to play around factors other than lifesteal to have a strong early game
lifesteal could be one of the last mutation in the tree if you want to take away theyr oppressive early game strenght, but that could kill this class
egghead dominate the competitive scene, the attack speed debuff is unfun to play against and i would simply remove it, the other buffs should surely not stack so much, right
now the way to get first place in king of the hill is simply having more eggheads, the one who has more eggheads will slowly overwhelm with debuff the enemy
cultist are units with nice base stats but the class ability just straight up nerf them, theyr ability should be reworked in some way
healers need some love too, i think level 1 and 2 of theyr ability should be buffed, even tho they are a late game class id love to se them work in an early game scenario,
could healer buff allies ? ( some healer weapon could have a different buffing effect on allies)
the rest of the units are pretty balanced i think, i havent experimented too much with them because i was focused on the king of the hill meta
mage seem a good backline high damage low survivability class
fighters have an ability that doesnt sound intersting on paper, its basically useless if they dont have healing, seems maybe a class created to combo with healers (i write about combo mutations in the mutation section)
tanks are a nice late game class, even tho right now fencer is stealing any frontline job,
about mutations i think tentacles upgrade should be labeled as cultist upgrades, the dice mutation is an always pick even if you have just one chance ability and the cooldown reduction one too, they rob the diversity in which this game thrives
i would love to see if possible a more complex skill tree that permits ability that combo between two classes
if you want to add anything to this or if you want to argue about my thoughts feel free to post them, i only want the best for this game
i know youll probably add this when the game actually comes out, but a way to see the rankings
edit: i feel like medics skill needs to scale in some way, 100 healing in level 3, where i have a 1800 hp lancer isnt doing much
edit 2: a way to check out who did how much or % of dmg in your team would be great, specially to learn from your pvp for the next rounds, maybe i think my mages are great, but they were hard carried by something else for example
edit 3: in my opinion it would be better if you could make tanks do their skill at the same time, if not it usually does 3 first, 3 after, and it would be better for them to tank all at the same time, and not get focused 3 first, die, get focused the other 3, die, also it makes it hard to end the final boss fight with the 5 tanks bonus
In any case, we will rework the king of the hill system for release - leagues, ratings, something like that
1) Добавить быстрые клавиши на те действия, которые еще не имеют клавиш. Например: рерол и апгрейд в магазине и т.п.
2) Добавить больше информации о перках классов, что бы было ясно что покупаешь/выбираешь
3) Добавить описание к перку "дежавю". Совсем не ясно как им пользоваться.
Добавить описание о том что клавиши wsad тоже перемещают по комнатам.
Добавить описание о том, что нельзя кормить людей, если не хватает даже одной пищи.
Добавить описание перка "страх"
Fully agreed. I often have to look through the class count, if someone is missing.
Just leave the corps of my guys.