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Yeah, the movement does feel kinda weak and janky. I wish it felt more Quake-y.
P.S. 3 seconds isn't "forever to recharge"
1 - Some of the parkour vault tricks need dash.
2 - There are scrolls that synergize with dash.
3 - Dash is useful in avoiding some attacks when timed right.
I forget if dash has synergies with certain characters.
While I disagree with a lot of what is said, he does bring up a good point... having the dash last a little longer if your mid jump might be a cool mechanic... it would require an extra level of skill on the part of the player, so it would be a good trade-off.